@HyperspaceMadness
Thanks for the information. So I went into to Duimon’s shader, changed the Integer Scaling Mode to 2 and Set the X and Y scanlime multipliers to 100 (the same as they are in your Dual Screen-DS_MBZ_2_STANDARD_LCD-GRID Preset that I screenshot earlier).
Here is the result:
It looks good, just like it did in your preset. The major difference being the screen size has changed and there is more bezel down the bottom.
I tried to do this for the bottom screen only but it ended up splitting the bottom image between the two screens, so I think I went wrong along the way
@Duimon
That and the integer scaling…I think you’ve got it figured out now though
I did see that and I thought to myself…“Yep, I’m going to be the awkward s*** who wants to change it…after this person has done such amazing work”
Sorry…it’s so close to perfect, I couldn’t leave it haha
I think this may be a winner personally. It’s debatable for the purists I’m sure but like you mentioned before your graphics are more of an artistic representation and it that benefits functionality…I think that wins the debate.
@akuma22
@HyperspaceMadness moved the conversation to this thread instead as we were getting into more shader specifics rather than Duimon’s graphics…in this case you probably need to look at both though ha. Thanks for pointing out what would normally have been a mistake.