Jobima crt guest advanced presets

so the problem start with my update to crt-guest-advanced-2025-11-30-release1 ?

Yeah that one is borked. Same as above screenshot.

good to know that (the circle of suspicion has become smaller), now maybe it’s my updates or maybe its the Aspect Ratio changes of DevilSingh, so can you check this? https://pastebin.com/S4rEgVvp it’s DevilSingh one but with copy/paste mistake fixed

I would probably forgo (do away with) the Aspect Ratio changes. They seem to work right as it is in DevilSing’s fork.

That fork you just linked has all the issues. Integer Scaling is broken. Adjustments to Resolution numbers don’t blend properly until you enable Performance Mode. And the resolution numbers needed for what you would expect to be a 480p ratio, like 854x480 are instead, … wow, 2560x480?

you mean https://pastebin.com/S4rEgVvp ? then it’s something in Aspect Ratio changes of DevilSingh (even if you didnt use the new Aspect Ratio things)

and to be sure, that https://pastebin.com/S4rEgVvp should replace the other one (if you have them both you will see problems and errors, it’s reshade limitations)

That one works! Tried to send you a friend request on Discord.

the Discord in my main PC which I will not have access for some time

so that mean it’s something in crt-guest-advanced-2025-11-30-release1 update I did, I will check when I can

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@PU786 I did try to debug it but still cant find why yet, it happen with 240p too

I find a small bugs that I fixed https://pastebin.com/4E60Zm5R but still has ghosting!

are you sure https://github.com/Jobima1st/CRT-Guest-ReShade/blob/Jobima1st-patch-25-11-30-r1/Shaders/CRT-Guest-NTSC.fx is also has the same problems? if so can you share the settings in ReShadePreset.ini?

I didnt have the time so I did use free claude and seems it find more than 2 bugs, the ghosting is fixed! https://pastebin.com/JpzJ8QK8 , Edit: I did clean “ai” hallucination, so I think this is the final changes https://pastebin.com/eJ2KaruX

can you try and see in your end?

  1. Good news is that Integer Scaling is fixed.
  2. Good news is the same resolutions I put into Sing’s fork seem to produce the intended blending.

Bad news is that outside of Performance Mode, things still don’t look right and you can’t use it to understand what Performance mode will look like. Very much broken.

Do you think it will be much work to add in Mask 14 (which would become Mask 15 here)??

Will edit in pics shortly.

that already added, but there was a missing change that claude mention and add, it’s in both pastebin links and you can test

if(shadow_msk==15.0)
{
mask=0.0;
pos.x=floor(mod(pos.x,5.0));
if(pos.x<0.5)mask    =0.0.xxx;else
if(pos.x<1.5)mask.r  =1.0    ;else
if(pos.x<2.5)mask.rg =1.0.xx ;else
if(pos.x<4.5)mask.gb =1.0.xx ;else
mask.b=1.0;
mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0);
}else

I think that’d be the code for it…

Oh no, you’re right. It was in there and working.

Sing’s fork:

New Jobima w/fixes:

So as you can see it gets covered in these odd temporal dithering lines for some reason.

maybe it’s another reshade limitation, I will see later

anyway I did fix the original CRT-Guest-NTSC.fx https://github.com/Jobima1st/CRT-Guest-ReShade/blob/Jobima1st-patch-25-11-30-r1-fix/Shaders/CRT-Guest-NTSC.fx too

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But it’s working before, so something still needs fixing. In the meantime I can certainly use the Sing Fork to preview Aspect Ratio adjustment needs, however working on the sharpness is already a certified nightmare of Guess --> Check --> Uncheck --> Re-guess

Still suspicious it’s related to this Aspect/Buffer thing. That stuff seemed to work exactly as expected in the Sing Fork…

dont know, but if it work fine with Performance MODE ON then I dont think there are something that need to fix, I may check later anyway

x.x you’re killing me. It’s basically impossible to understand fine adjustments right now. Performance Mode Off is heavily oversharpened and so I can’t really do this kind of guess work and the Sing Fork settings don’t translate properly so I can’t possibly understand what I’m adjusting at all.

It’s impossible. : (
Minimum 10x longer without exaggerating the hours we already put into these presets.

This is still a huge improvement though, so please don’t give up!!

@PU786

BTW, there are https://github.com/Jorl17/reshade-retroarch see what can it done here

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Turns out setting Phase to 5 with Performance Mode Off fixes the ‘preview’ of Performance Mode. It’s not exact of course, but it makes a big difference and I was able to make really good progress the last few hours.