Sonic UltraSaturn with reshade (as dxgi.dll) with my JobimaCRT_guest_advancedV8 and 424x240 resolutions
i’m confused about the resolution preprocessor definitions. I am trying to use PCSX2, which runs the game at 512x448 internal resolution, and i have a 2560x1440 monitor. I have aspectsize_x set to 1920 (because the game is 4:3), so should i set resolution x/y to 512x448, or 640x480? Does this change if i decide to increase the internal resolution in PCSX2?
Is there anyway that I can you use your settings on reshade with seeing my retroachievements clear on PCSX2? It’s really annoying that I cannot. I wish PCSX2 had the same post processing settings as duckstation.
well it’s still readable I think
also LRPS2 core now is ok (unless you need pressure-sensitive)
both PCSX2 and duckstation dont care about CRT shaders, aside from libretro/retroarch we can only hope for ares emu to get retroachievements and support PS2, or maybe BizHawk to get librashader support
Anybody working on LRPS2?
I mean has been updated? Cuz man I rather that than PCSX2. At least Duckstation lets me use ntsc guest advanced and I can see the retroachievements clearly.
yes, also it has Parallel-GS which is not available in PCSX2 (at least now) which been updated in LRPS2 https://github.com/libretro/ps2/issues/100
I noticed this before it went closed-source, and I tried it and found it had some problems. It was based on a reshade version and hadn’t been updated in a long time. As far as I know, it was removed after the move to closed source.
Personally, I wouldn’t use anything closed-source, especially when open-source alternatives exist. Beetle PSX Core is very good, particularly since I don’t need upscaled riddled with problems and overburdening the PS1’s art style with more resolution than it designed for

