Jobima crt guest advanced presets

Sonic UltraSaturn with reshade (as dxgi.dll) with my JobimaCRT_guest_advancedV8 and 424x240 resolutions

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i’m confused about the resolution preprocessor definitions. I am trying to use PCSX2, which runs the game at 512x448 internal resolution, and i have a 2560x1440 monitor. I have aspectsize_x set to 1920 (because the game is 4:3), so should i set resolution x/y to 512x448, or 640x480? Does this change if i decide to increase the internal resolution in PCSX2?

Is there anyway that I can you use your settings on reshade with seeing my retroachievements clear on PCSX2? It’s really annoying that I cannot. I wish PCSX2 had the same post processing settings as duckstation.

well it’s still readable I think

also LRPS2 core now is ok (unless you need pressure-sensitive)

both PCSX2 and duckstation dont care about CRT shaders, aside from libretro/retroarch we can only hope for ares emu to get retroachievements and support PS2, or maybe BizHawk to get librashader support

Anybody working on LRPS2?

you mean is it active or not? it’s active https://github.com/libretro/ps2

I mean has been updated? Cuz man I rather that than PCSX2. At least Duckstation lets me use ntsc guest advanced and I can see the retroachievements clearly.

yes, also it has Parallel-GS which is not available in PCSX2 (at least now) which been updated in LRPS2 https://github.com/libretro/ps2/issues/100

I noticed this before it went closed-source, and I tried it and found it had some problems. It was based on a reshade version and hadn’t been updated in a long time. As far as I know, it was removed after the move to closed source.

Personally, I wouldn’t use anything closed-source, especially when open-source alternatives exist. Beetle PSX Core is very good, particularly since I don’t need upscaled riddled with problems and overburdening the PS1’s art style with more resolution than it designed for