Sonic UltraSaturn with reshade (as dxgi.dll) with my JobimaCRT_guest_advancedV8 and 424x240 resolutions
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iām confused about the resolution preprocessor definitions. I am trying to use PCSX2, which runs the game at 512x448 internal resolution, and i have a 2560x1440 monitor. I have aspectsize_x set to 1920 (because the game is 4:3), so should i set resolution x/y to 512x448, or 640x480? Does this change if i decide to increase the internal resolution in PCSX2?
