Considering that final fight (384x224) reaches about 100fps with that preset here (i5-4590), yeah, it seems we are 20% under for championship sprint, at least on paper. Roughly.
However I think i tried to play hires games that don’t use hardware renderers (so mame) and they were ok; I’ll tryn) asap.
Btw, you’ve several options you can mix and I’ve read tou already tried config-user.txt, but still:
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config-user.txt turn parameters static, used fully, gave me 25% boost, it should suffice, but not that handy.
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again, config.txt, have you already used:
#define HALVE_BORDER_UPDATE 1.0
#define SKIP_RANDOM 1.0 -
still config.txt:
#define DELTA_RENDER 1.0
then tune the relative parameters: (I use the following on my s10 to save battery, limit throttling and gain fps):
#define DELTA_RENDER_FORCE_REFRESH 7.0 #define DELTA_RENDER_CHECK_AREA 3.0
Delta render works very well for static content like Championship Sprint.
- This would easilly double ypur fps allowing me to play Flycast 640x480 (which taxes the gpu by its own (being hardware redndered) at 1080p with shader on:
In shader menu, turn the pass named flick_and_noise from 2x to 1x scaling and apply the changes.
After that some effects will cease to work like fxaa, other will behave different (glow blur pass may need sharpness adjust), but that is not that important for hires content.
This is what Batpcera uses for hires content. maybe I should release some 1x presets.
I’ll update this post as soon as I’ll test CS on my intel rig.
EDIT-
Just checked, and without any mod on my side, I can reach 70+ fps without any special setting.
Don’t pay attention to the scanline size, it is so because the shader is interlacing it:
This is on Archlinux with GLCore, with an Intel® Core™ i5-4590 CPU @ 3.30GHz