To emulate the tube rotation, I rotate the scanlines and the mask too, like I think every shader.
There is no more alignment between the emulated mask and the horizontal display mask, true, but I don’t get why this is a problem.
Or better, the only masks that need alignments are the green/magenta or green/magenta/black.
But other than that, I don’t think I’m exploiting nor taking advantage of subpixel alignment.
Am I missing something too?
@estefan3112
I defaulted to scanline rotation for a simpler reason, less moire.