Roger that, I will take proper screenshots soon.
Well, since this particular laptop is old, some windows 10 update broke frame pacing with OpenGl, and only D3D works smoothly now without stuttering.
EDIT: it turned out that the game I tried “Daytona USA (USA)” was somehow reducing or eliminating the effect.
So here are some correct screenshots:
Despite the intense ghosting you see in the still frame screenshots, the effect is quite subtle and “fast” in action.
I want to say congrats on making the most convincing interlacing emulation I had tried so far. I think it’s finally unlocking my fuzzy memories on how it looked back then on consumer CRTs.