Yeah, i know that; it is the ambient light bleeding over the tube when the option to colorize the bezel is enabled and it is visible in your presets because you push ambient light very hard.
What version is it?
It has been corrected for sure in the git build since a while; i can’t remember if the version shipped with retroarch was affected. (edit:it is)
If you don’t want to use the dev build with the fix, you can safely turn off the option in ambient light named “colorize bezel” and have the previous behaviour.