Integer scaling. Mega Bezel has this feature, and it seems to work fine. Perhaps you can play with it and see if you can come up with an idea to implement this into your shader.
Black level⦠I canāt explain this very well. If you raise the black level, true blacks will become brighter and less black (between grays and blacks) so youāll see scanlines and mask details in the otherwise all black areas. This is used to emulate CRT monitors with non-perfect blacks. Many real CRTs (without calibration) are like that. You can also lower the black level to make colors that are not that black into true blacks. This feature can be found in grade, image adjustment, guestās shader and probably some other shaders.
And yes I mean repeatable background patterns.