@Faolon Really nice atmosphere you achieved there, my congrats!
Are you using the retroarch bundled koko-aio or the dev build?
Asking because in the upcoming version, there is a new parameter that allows you to colorize the foreground image without the need to modify its alpha channel.
Also, what do you mean by “I removed the Border from the Bezel”? If you put the image “over” the game content and the image itself is “holed” to show the content it should simply work.
Care to share your preset for us to cannibalize ?
@jt.cs:
XY problem maybe?
If you want an arbitrary fixed size content display, then no, it is not possible.
If you want to scale at 4x the content, then yes, support for integer scaling with a cap to the maximum scaling has been added some day ago on github repo: