I think it’s great to try to have more flexible LCD-based shaders. I’ve also observed with the current ones, that if you increase the resolution (e.g. by using the normalx2) filter it can make a better image for high-res displays. The “LCD Shader” also has a variable cell scale parameter, but in practice I’ve only found the default useful, anything else looks to rough.
I also have a 20" 480p LCD with VGA input. The grid is very visible, it does comes off somewhat aperture like once you put scanlines on there