I think 4.1 will be the last release to carry old mask and scanline code.
In the development repo, i created another main preset called koko-aio-ng.slangp which is the parent of the preset under presets-ng directory, there is also docs-ng.md with updated documentation about the new features.
In this new “internal branch”, the old code has been ditched in favour of the new, and the shader speed is back to 4.1 levels (a bit more).
This to say, that if you want to play with updated features, you have to load a preset under presets-ng directory, but beware that they are not yet been upgraded, so the first thing you have to do after loading a preset from there is to activate low level phosphor grid emulation and configure it.
Strongly adviced to deeply read docs-ng.