So far I did not find out what makes the difference. Below is a very rough preset, starting with your magic code (only the bezel zooms adjusted), then my part for the artwork. The magic code part removes the moiree. I will try to find out step by step…
#reference “…/…/shaders/shaders_slang/bezel/koko-aio/koko-aio-ng.slangp”
DO_CCORRECTION = “1.000000”
LUMINANCE = “0.200000”
GAMMA_OUT = “0.500000”
OFFSET_STRENGTH = “0.500000”
DO_IN_GLOW = “1.000000”
IN_GLOW_POWER = “1.699999”
IN_GLOW_GAMMA = “2.000000”
IN_GLOW_W = “3.500000”
IN_GLOW_H = “7.000000”
DO_PIXELGRID = “1.000000”
PIXELGRID_MIN_W = “0.050000”
PIXELGRID_MAX_W = “0.800000”
PIXELGRID_H_PRST = “1.000000”
PIXELGRID_MIN_H = “0.250000”
PIXELGRID_MAX_H = “0.700000”
PIXELGRID_Y_MASK = “0.600000”
PIXELGRID_Y_MASK_COORDS = “0.000000”
PIXELGRID_Y_MASK_HEIGHT = “-2.000000”
PIXELGRID_Y_MASK_ON_WHITE = “0.100000”
PIXELGRID_Y_MASK_SHIFT = “0.230000”
PIXELGRID_Y_MASK_STEEP = “16.000000”
DO_HALO = “1.000000”
HALO_POWER = “0.430000”
HALO_W = “3.500000”
HALO_H = “3.500000”
HALO_GAMMA = “1.000000”
HALO_VS_SCAN = “0.250000”
DO_BLOOM = “1.000000”
BLOOM_MIX = “0.500000”
BLOOM_GAMMA_OUT = “0.999998”
BLOOM_POWER = “1.000000”
DO_CURVATURE = “1.000000”
GEOM_WARP_X = “0.480000”
GEOM_WARP_Y = “0.510000”
GEOM_CORNER_SIZE = “0.010000”
GEOM_CORNER_SMOOTH = “200.000000”
DO_BEZEL = “1.000000”
BEZEL_INNER_ZOOM = “-0.110000”
BEZEL_FRAME_ZOOM = “0.090000”
AMBI_FALLOFF = “0.400000”
AMBI_POWER = “1.000000”
DO_DYNZOOM = “0.000000”
V_SIZE = “2.500000”
V_POWER = “1.000000”
S_POSITION = “194.000000”
ALT_BLANK_STRENGTH = “0.000000”
GLOBAL_OFFX = “0.000500”
GLOBAL_OFFY = “-0.006500”
DO_BG_IMAGE = “1.000000”
BG_IMAGE_OFFY = “0.001000”
BG_IMAGE_ROTATION = “2.000000”
BG_IMAGE_NIGHTIFY = “0.400000”
bg_under = “…/…/shaders/shaders_slang/bezel/koko-aio/textures/arcade_textures/astrof.png”
And this is the original preset with moiree:
#reference “…/…/shaders/shaders_slang/bezel/koko-aio/monitor-slotmask-bloom-bezel.slangp”
DO_CCORRECTION = “0.000000”
LUMINANCE = “0.100000”
DO_BLOOM = “0.000000”
BEZEL_INNER_ZOOM = “-0.110000”
BEZEL_FRAME_ZOOM = “0.090000”
BEZEL_R = “-0.220000”
BEZEL_G = “-0.220000”
BEZEL_B = “-0.220000”
DO_BG_IMAGE = “1.000000”
BG_IMAGE_OFFY = “0.001000”
BG_IMAGE_ROTATION = “2.000000”
BG_IMAGE_NIGHTIFY = “0.400000”
DO_AMBILIGHT = “0.000000”
S_POWER = “0.250000”
GLOBAL_OFFX = “0.000500”
GLOBAL_OFFY = “-0.006500”
bg_under = “…/…/shaders/shaders_slang/bezel/koko-aio/textures/arcade_textures/astrof.png”