That’s very good! Congrats!
Great work. What settings/strenghts did you use for the rgb phosphor decon?
main deconvergence settings:
Strength 0.6 and red offset 40 in the
Scanline settings:
red phosphor, offsetted by -1.20
Hi, some advice. In my case, do you advise me to stay with the old active setting (which I find active by default in your preset with the relative parameters) or try to use this new method? Always grateful for your work.
Thanks. I set strenght at .30 (up from .25 on my old settings) with rest as above. Looks good - Altered Beast Arcade shows the effect really nicley with the White Wolf (power up).
Play with the offset and see if you like it, i don’t think it would make difference on tiny screens anyway
Hey bud, sorry for my vast ignorance but, Do you have any recommended preset from yours (if possible with crt Monitor overlay included) to use for DOS games ? Couldn’t find many suggestions around.
Would appreciate any help.
Always love to use your reflections feature for Sega Genesis. Thanks a lot for making all of this possible!
No luck, I was an Amiga fanboy, and I hated everything around the world of mSdOs back in the day, the look of it was colorful on VGA, but was blocky as I remember with no visible scanlines, right?
You can give that some life by using the preset from the dev repo which uses the new ambient light wide modes, if you can stand a 1084S from Commodore
It should look similar to this (can’t take exact picture from preset right now, preset has changed a bit meantime), taken from some posts ago:
Monitor-Ambilight-immersive.slangp
under /presets-ng/Safe-to-use/ directory.
where could i get those overlays please?
It is just one overlay, the color changes following the content.
it is the default koko aio overlay, shipped with it, you just need to load the preset I pointed you, but you’ve to download the development version of koko-aio, see first post for the link.
@estefan3112, have you exploited that led internalness setting in your overlay repo?
Just went there and they are fantastic!
looking great bud, thank you a lot for kind help.
Is this preset being developed by you?
I encounter an issue with DOS games where I have to set it up to work with 70fps. Sometimes I move out from menu to game and I suddenly stop seeing the overlay. After some tries, it shows again after closing up menu.
Also, not all the time is showing up proper ambient lights that seem to change depending of game colors.
Even further, I have a 1600x900 20" VGA monitor (yes, even on 2023) and doesn’t show the whole overlay properly. Lower part of monitor can’t show up completely as your exposed picture. Do you know if this can be fixed up, please bud?
Unfortunately, those issues smell related to some problem with graphic drivers. You could try to switch from/to vulkan/glcore as output retroarch video driver (restart retroarch after the switch).
what’s your cpu/gpu specs?
for the last problem, you can zoom out bezel,overlay and content, but maybe it is better to see if you can address other issues first.
The issue goes away if I set the core to 60fps. So, not sure if you develop that preset/shaders or can be delivered to somebody to take a look at, but DOS games (not sure if all) require to be played on 70fps or you experience some frame jumps in-game. I dont know how to explain it, but standalone DOSbox never gave me this issue since by default (I guess) could run games in 70fps. In RetroArch, it has to be set up manually, but you can find that out in options to see it yourself if needed. core options > Timing.
This all related to your suggested preset, with the lights dissapearing. But also the overlay that also vanishes (sometimes) because being on 70fps play.
I develop the shader, and the shaders on retroarch have not even the concept of what fps are, so if the frame frequency over tine influences the shader, the cause must be something else or something that cannot be fixed by the shader anyway.
By gut feeling, it could be related to missing feedbacks lookups, but it is pure speculation. Already tried to switch RA video driver as previously suggested?
what’s your cpu/gpu specs?
I may have one of the oldest equipments from whole crew around here
i5-2400 3.1GHZ from 2011
GTX 1050 2gb mini from 2017.
20" VGA monitor 1600x900
win10 64 bits.
yeah, GLcore works now. Thank you. Not sure if may be old equipment or just Vulkan driver. It works on 70fps.
Is the lights from right side the only ones that are supposed to change? At least the game I’m looking at.
Always cool to see something new around.
nope koko aio is supposed to work on igps too, but maybe higres input and 70hz are too much.
1050 should be enough tho, check how much is the gpu usage if you can.
the lights should be all around the screen lol.
24% gpu usage on vulkan and 26-28% on glcore. Issue came back to happen again when switching back to vulkan.
yeah, the image is turning on or off depending of the amount of light around the screen. Looks interesting to be honest.
I dont know if may be your creation or from the Mega Bezel project about reflections but this feature alone I like it so much. It gives so much realism to whole experience.