Currently working on a way to transfer the energy from the whole mask (scanlines, triads and level 2 y mask) to the input color, the result is quie good imho, mask is very steep and the picture remains quite bright, input gain is at 1.0, there’s a bit help grom tight halo and bloom tho.
Ultramask?
There is a lot of moiree on solid colors when using curvature and level 2 y mask’s sparkling look punch or even the dedot feature,i guess one can’t have everything, so the fake slotmask (at core level) may be mandatory because somehow it mitigates it:
Outrun is “the” mercilessly moiree test:
Well, actually there is a brightness loss, but consider that the source image has a brighter gamma than a real crt anyway and that the mask fades to deep black, I think the result is promising:
Nothing git-pushed (yet).