Unlikely, as I faced the very same issue, despite the final window size.
It has to be that it is inheriting image zoom values from different defaults, but I cannot find anywhere where you defined them, they seem to be missing (?)
-edit-
Found:
Your Final gameboy preset references my:
#reference "../../../shaders_slang/bezel/koko-aio/Presets_Handhelds-ng/GameboyPocket.slangp"
Which in turn references my GameboyMono which defines wrong zoom and offest values for your background image.
@Duimon:
Similar issues for nintendo ds:










