Hi there.
Yes, there’s no alpha channel blending for the backdrop, you could even use a jpg to save on file size.
What do you expect to see under it? There’s nothing; finder is pretending a black surface; but why not white… or pink?
Maybe you’ve set a black background in the png expecting it to pass through the image alpha channel?
In those real cabs (but I never saw one for real), the game content is added “over” it via a mirror trick , so I just add it in the shader as well.
If its appearence differs from the real image (you say it shines) then it is something i can work on; but if it looks the same and you are trying to use the png alpha channel to make it darker, why not just make it darker on its rgb channel with brightness/contrast options via a gfx program?
If your problem is that the game content does not cover the backdrop well, then it is a matter of the game not being bright enough and you just use the shader parameters (glow power) to push the game signal strength.
Let me know!