I’ve inconropated Torridgristle’s Glow shader and reduced brightness so white is not clipping anymore and gradients are smoother now. White text (not on the picture below) looks much better as well. I’ve also reduced slot-mask size so now it’s not like in your face.
shaders = 8
shader0 = "shaders_slang\crt\shaders\gtu-v050\pass1.slang"
scale_type0 = source
scale0 = 1.0
float_framebuffer0 = true
shader1 = "shaders_slang\crt\shaders\gtu-v050\pass2.slang"
scale_type_x1 = viewport
scale_x1 = 1.0
scale_type_y1 = source
scale_y1 = 1.0
filter_linear1 = true
float_framebuffer1 = true
shader2 = "shaders_slang\crt\shaders\gtu-v050\pass3.slang"
scale_type2 = viewport
scale_2 = 1.0
filter_linear2 = false
shader3 = "shaders_slang\reshade\shaders\blendoverlay\blendoverlay.slang"
textures = "overlay"
overlay = "textures\grayscale-slotmask.png"
shader4 = shaders_slang\crt\shaders\torridgristle\Brighten.slang
filter_linear4 = true
alias4 = candy_ref
shader5 = shaders_slang\crt\shaders\torridgristle\sunset-gaussian-vert.slang
filter_linear5 = true
scale_type5 = source
shader6 = shaders_slang\crt\shaders\torridgristle\sunset-gaussian-horiz.slang
filter_linear6 = true
scale_type6 = source
shader7 = shaders_slang\crt\shaders\torridgristle\Candy-Bloom.slang
filter_linear7 = true
parameters = "compositeConnection;signalResolution;signalResolutionI;signalResolutionQ;noScanlines;tvVerticalResolution;blackLevel;contrast;LUTWidth;LUTHeight;OverlayMix;BrightenLevel;BrightenAmount;GlowLevel;GlowTightness"
compositeConnection = "0.000000"
signalResolution = "160.000000"
signalResolutionI = "83.000000"
signalResolutionQ = "25.000000"
noScanlines = "1.000000"
tvVerticalResolution = "250.000000"
blackLevel = "0.060000"
contrast = "1.000000"
LUTHeight = "4.000000"
LUTWidth = "4.000000"
OverlayMix = "0.500000"
BrightenLevel = 2.0;
BrightenAmount = 0.1;
GlowLevel = 1.0;
GlowTightness = 0.8;