I tried and failed to get this shader to work with RetroArch on my M1 Mac. I appreciate that this was developed by Windows users for devotees to Microsoft, but if anyone has an idea what’s going wrong here I’m all ears.
Here is the error: [INFO] [slang]: Compiling shader: “/Users/ball/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/add-params-all.slang”. [INFO] [slang]: Compiling shader: “/Users/ball/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/stock.slang”. [INFO] [slang]: Compiling shader: “/Users/ball/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/add-negative-crop-area.slang”. [INFO] [slang]: Compiling shader: “/Users/ball/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel/shaders/base/cache-info-all-params.slang”. [ERROR] [slang]: Texture name ‘LinearizePassFeedback’ not found in semantic map, Probably the texture name or pass alias is not defined in the preset (Non-semantic textures not supported yet) [ERROR] [slang]: Failed to reflect SPIR-V. Resource usage is inconsistent with expectations.
The first archive was copied to:
~Library/Application Support/RetroArch/shaders/Mega_Bezel_Packs/CyberLab
The second archive was copied to:
~/Library/Application Support/RetroArch/Filters/Video
I will note that there is already a “Mega Bezel” folder here (I presume irrelevant?):
~/Library/Application Support/RetroArch/shaders/shaders_slang/bezel/Mega_Bezel
Any ideas?