Thank you so much for the quick response!
I did manage to disable the bloom, which was my biggest issue, thank you!
I couldn’t get rid of the black screen space however. It’s strange because it only happens in very specific games. And the “only crop black” option was already selected by default. Changing it to other values seems to not have effect at all. I also had RetroArch’s crop overscan option enabled already as well. It’s the least of my problems, I’m in no rush to fix it however!
I think I should gather all my questions in a single reply, to not clutter the forum and probably serve as easy access to others with similar questions, so here they go:
There’s a small nitpick: I think the Mega Bezel intro is dope, and wanted to enable it. I did, but for some reason the orange Mega Bezel logo is heavily pixelated! I didn’t find an option to change that.
What shaders are recommended for each console? As in, the most accurate or most widely used by people? It would take me AGES to find the best one for each! Or should I just stick with an universal one and not bother?
Is there a way to automatically detect if my FBNeo games are vertical or horizontal, or does that already happen automatically?
Might be identified somewhere, but what shader is used on the Super Metroid screenshot at the top of the forum? Looks great!
Might a dumb question this one, but where are those cool overlays that say Mega Bezel along with power switches and everything? Couldn’t find them in the folders. Maybe I’m just blind! I especially liked the Sega Genesis screenshot that says “Debug Scaling Info”.
What is the slangp file name of the shader used in the “Mega Bezel Night Preset with awesome graphics” screenshot? I love it!
Final question: is there a way to enable ONLY the overlay reflections on a POTATO preset?
Thanks for the attention!