The vignette is a cosmetic effect, which does not exist on crt.
I don’t know what it’s for, but on the grey wall, it casts shadows that are not in the game, nor programmed in the game by the developers, so we might as well avoid using this effect.
Did you try to take screenshots with geforce experience?
For example it captures hdr, in pc games correctly…
I think this is more representative of the reality, no?
There is also the option gpu screenshoot to activate or not depending on the need.
Do you have an oled tv like me?
You have lg and I have panasonic.
Do you know that it is possible to force the rec2020 range instead of rec709?
If you want your oled tv to show the right colors, you must not be in rec709.
You have to force your color range rec709 > rec2020.
By doing this you increase your gamut, and the ability of your TV to display the right colors.
I can never have the red and blue identical to the crt in rec709.
The crt has a way of displaying colors that modern screens can’t achieve in rec709.
The crt gamma is different it can be 2.6 to 2.8, the crt will display the darker tones though clearly.
If your TV is factory calibrated in rec2020 no problem.
If not you are forced to use rec709.
My TV is well calibrated by panasonic in factory so I can use rec2020 without problem.
What is not the case of modern digital TV screens …
That’s why I asked guest for more gamma settings to be sure of the rendering throughout the image process with the mask 7 trinitron and scanline superposition.
But I have nothing to teach you here.
The Real Analog TV and Standard Definition TV Color Gamuts
Instead of the official NTSC Gamut colors, the practical phosphor colors that were actually used in early color TVs were developed by the Conrac Corporation, which eventually became the SMPTE-C Color Gamut Standard. TV production studios used Conrac color monitors to produce their broadcast TV content, so it was the Conrac Color Gamut rather than the NTSC Gamut that was the real color television Standard Gamut. The SMPTE-C Gamut is not that different from today’s sRGB / Rec.709 Gamut, which is 13 percent larger than SMPTE-C. Many later Gamut standards were based on SMPTE-C, including up to Rec.601 for Digital Standard Definition TV. We are now going to skip over lots of history and get to the Display Color Gamuts that are in use today…
sRGB / Rec.709 Color Gamut
For over 10 years the main Color Gamut that has been used for producing virtually all Current consumer content for digital cameras, HD TVs, the internet, and computers, including photos, videos, and movies is a dual standard called sRGB / Rec.709. If you want to see accurate colors for this content on just about any consumer product, then the display needs to match the sRGB / Rec.709 Standard Color Gamut – not larger and not smaller, because the colors will then appear wrong and also be either too saturated or under-saturated.
There are still widely held beliefs by lots of reviewers and consumers that viewing content on a display with a larger Color Gamut is actually better, but it is definitely worse because the display cannot produce colors that are not present in the original content, so the colors are just shown distorted and over-saturated. We include the Standard sRGB / Rec.709 Gamut in Figures 3 to 6.
Below we’ll show you both visually and quantitatively what the sRGB / Rec.709 Color Gamut looks like in both the 1976 and 1931 CIE Diagrams.
To simplify the thing play an alladin, if the apple on the bottom right is not red, but rather dark it is an effect of the color scale, on my crt the apple is bright red.
In rec709 with in addition a mask and scan line your apple is dark…
Are you going to correct this with the gamma? And everything else will become too light…
The red of the apple is 100% red…
Good to you cyber.