At least, it’s a method to preserve the reproduction of some visual tricks exploited by our beloved games, and I think @Cyber is doing a neat work with those pseudo-transparencies! I remember I struggled quite a lot with these, before deciding to go lazy with MDAPT algo solution. Keep going with the good work, I hope I can learn something from your research!
BTW, as I plan to rebuild a couple of PVM/BVMs for my Mega Bezel Commodore Pack, it would be cool to reproduce not only the chassis, but even to be more faithful with the scanlines/grill presentation… those are very different from the Commodore displays I used to do until now!
Anyone has direct experience with these professional monitors? Like doing some very detailed photos so we can try simulating them with our shader tools? @HyperspaceMadness, @guest.r, everybody, cast thy bless on me 