Hope I can do more commodore devices, these really have an unique charm! Stay tuned for future updates
the c64 was my first gaming experience so nearly everything with commodore written on it , has a special charm for me , heck i even have a golden commodore tie clip from an former employee so you can get sure i keep track of your work
@HyperspaceMadness do you think there will be a way to get the shader interact with advanced functions like vice´s led interface for disk drives or mame´s led and other features just curious^^
Some day…
Technically what needs to happen is to write a shader led driver like we have with the overlay led driver.
This is on my big list of things to do someday, but it’s a ways down the list with a number of things in front of it
nice to hear , really can´t wait to see what you do in the future
Looks really good Mind Sharing those parameters?
HSM_PHYSICAL_SIM_TUBE_DIAGONAL_SIZE = “18.600002”
HSM_NON_INTEGER_SCALE_OFFSET = “51.900000”
HSM_SNAP_TO_CLOSEST_INT_SCALE_TOLERANCE = “16.000000”
HSM_SCREEN_POSITION_X = “-15.000000”
HSM_SCREEN_POSITION_Y = “-2.000000”
HSM_BG_LAYER_ORDER = “1.000000”
HSM_VIEWPORT_VIGNETTE_LAYER_ORDER = “2.000000”
HSM_LED_LAYER_ORDER = “3.000000”
HSM_DEVICE_LAYER_ORDER = “4.000000”
HSM_DEVICELED_LAYER_ORDER = “5.000000”
HSM_CAB_GLASS_LAYER_ORDER = “8.000000”
HSM_LED_SATURATION = “130.000000”
HSM_LED_BRIGHTNESS = “155.000000”
HSM_LED_GAMMA = “1.400000”
HSM_CAB_GLASS_BLEND_MODE = “2.000000”
HSM_INTRO_WHEN_TO_SHOW = “0.000000”
HSM_FRM_OPACITY = “0.000000”
HSMHSM_AMBIENT_LIGHTING_OPACITY = “100.000000”
HSM_ASPECT_RATIO_EXPLICIT = “1.355300”
HSM_USE_IMAGE_FOR_PLACEMENT = “1.000000”
HSM_CRT_LAYER_ORDER = “0.000000”
BackgroundImage = “Mega_Bezel_Packs/P3sT/overlays/vsmario.png"
CabinetGlassImage = “Mega_Bezel_Packs/P3sT/overlays/vs top.png"
LEDImage = “Mega_Bezel_Packs/P3sT/overlays/vs LED.png"
i think thats every change for this one ^^
Thanks a lot Where can I get that bezel?
the overlays are coming maybe later maybe tommorow with 17 other VS machine overlays
Been waiting on somebody to do those for a while.
the overlays are now uploaded you can get them over on my thread ^^
Hi! Is there a way to set a fixed specific resolution to the initial resampler?
I want the FFMPEG core to have an internal resolution of exactly 640x480, regardless of the video file resolutions (HD etc.). Is this possible with this shader?
Thanks!
Yup, just choose the DREZ 480p preset in the DREZ folder and it will scale to 640x480 at the beginning of the shader chain.
And welcome to the forum!
It has always been my thought that these kiosk systems would work well for a portrait display. In any case, if you would like, I could do some perspective and aspect correction if you hook me up with your source.
i allways loved this kiosk display units , and its an “official” CRT gameboy i saw hgoda90´s handheld arcade overlays and they remind me on this …so i was going to hunt down some pics ^^
[quote=“HyperspaceMadness, post:4990, topic:25512, full:true”] Yup, just choose the DREZ 480p preset in the DREZ folder and it will scale to 640x480 at the beginning of the shader chain. And welcome to the forum![/quote]
Amazing! The “MBZ__1__ADV__DREZ-480p__GDV” preset is exactly what I wanted for my PC.
Though, is it possible to fix the resolution on a “potato” preset? I use this one on my Surface Duo phone: “MBZ__5__POTATO”.
Thanks!
I could make a preset for this if you would like to do this