Mega Bezel Reflection Shader! - Feedback and Updates

That would be great! Please make it if it’s not too much work. Thanks!

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I am loving the max-screen size version of the shader!

I noticed something strange with the xbr version. The top scanline looks different than the rest, darker. Once you notice it, it really stands out and i can’t stop staring at it. I’m not sure if it’s normal.

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Hmm, I think it’s probably normal, maybe @Hyllian can comment if this happens with his standard Super-XBR presets.

It’s possible it’s something that I’ve done to it to cause the issue because it seems like technically there is no reason that this has to be here.

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Thanks a lot @Duimon this is way better :blush:

its now included in my pack

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I’m trying to improve my brightness without losing too much detail… I’m almost there… :sweat_smile:

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i just had to make a livesey animation so i did it so much retro as possible and recorded it with this shader xD

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I think I made it!! :grin: :smiley:

What do you think?..

Any suggestion in brightness, halation, bloom, etc, are welcome… :smile:

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Nice job!

This is really nicely balanced, the slotmask really helps give texture to the underlying smoothness.

Definitely feels nice and crt-like while being nicely smoothed :slight_smile:

Feel like sharing your settings?

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Here are the settings for the Sega Saturn…

  #reference "shaders_slang/Bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV-SUPER-XBR__GDV-NTSC.slangp"
GAMMA_INPUT = "2.500000"
gamma_out = "2.500000"
post_br = "1.699999"
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = "300.000000"
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = "300.000000"
HSM_FAKE_SCANLINE_OPACITY = "40.000000"
HSM_FAKE_SCANLINE_RES_MODE = "0.000000"
HSM_FAKE_SCANLINE_INT_SCALE = "0.000000"
HSM_FAKE_SCANLINE_CURVATURE = "100.000000"
HSM_SCREEN_VIGNETTE_ON = "0.000000"
HSM_INTRO_WHEN_TO_SHOW = "0.000000"
SHARPSMOOTHER_ON = "0.000000"
PR = "0.000000"
PG = "0.000000"
PB = "0.000000"
AS = "0.000000"
CP = "5.000000"
TNTC = "4.000000"
g_signal_type = "0.000000"
g_space_out = "-1.000000"
quality = "-1.000000"
ntsc_phase = "3.000000"
ntsc_scale = "1.000000"
prescalex = "3.000000"
glow = "0.000000"
bloom = "-0.050000"
bloom_dist = "0.700000"
halation = "0.150000"
SIZEHB = "1.000000"
SIGMA_HB = "0.400000"
SIZEVB = "1.000000"
SIGMA_VB = "0.400000"
mask_bloom = "0.050000"
gamma_c = "1.300000"
scanline1 = "3.000000"
scanline2 = "7.000000"
beam_size = "1.000000"
scans = "1.000000"
scangamma = "2.500000"
shadowMask = "12.000000"
maskstr = "1.000000"
mcut = "1.000000"
mask_gamma = "2.500000"
slotmask = "1.000000"
slotmask1 = "1.000000"
slotwidth = "7.000000"
double_slot = "3.000000"
mclip = "0.300000"
GDV_DECONVERGENCE_ON = "1.000000"
deconrr = "-1.000000"
deconrb = "1.000000"
deconrry = "-1.000000"
deconrby = "1.000000"
decons = "2.700000"

For the Mega Drive, I just raised the Mask bloom to 10, and the sega brightness fix to 1…

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i´am still blown away how much this shader can get out of a 320x240 Resoulution :smiling_face_with_three_hearts:

And finally mankind can play MDK as it was ment to play :stuck_out_tongue:

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Here Some More pics, Improving even further… :sweat_smile:

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@Duimon might have some nice ones you can try:

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FYI my Custom-Bezel_001 preset was intentionally design to mimic OrionsAngel’s overlay bezel, and cover the original using the overlay as a background.

It was my intention to redistribute his original overlays as an all Mega Bezel no Overlay pack, but he backed out and I wasn’t going to do it without his permission.

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Where can I download this Custom Bezel? :thinking: Thanks.

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It is part of my Mega Bezel pack and can be downloaded with the rest. The presets require the use of a custom frame highlight image. It is also part of my pack.

You may use it if you wish, along with my preset settings.

The point is really, that people are trending towards using overlays with the Mega Bezel… when there is no need.

The Mega Bezel has many image layers which makes using overlays in concert both redundant and unnecessarily time consuming.

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I can’t speak for everyone else, but I’m guessing that if people are using overlays with Mega Bezel it’s so they can change them out by selecting a new one and without having to have any technical knowledge of how the shaders work… but the shader method would give you a lot more versatility as to positioning the image, and options, etc… Is there a good tutorial for this if people want to learn how to change them out?

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This bit might be a good start

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Sorry to bother but I’m so confused, downloaded many different mega bezel packs but I can’t find the preset with the hybrid ds layout with the carbon background. Where is it?

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Welcome to the forum!

The naming has changed since the time that was written, try taking a look here: Mega_Bezel/Presets/Variations/Dual-Screen

If you don’t find what you are looking for can you post an image of what you are trying to achieve?

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Basically this but the DS, does that exist? Just the cool Mega Bezel for the hybrid Top screen Desmume layout.

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