They should end up in the next release, but if you want to try them out now you can grab them here:
Antialias
#reference "../Base_CRT_Presets/MBZ__0__SMOOTH-ADV__GDV.slangp"
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = "100.000000"
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = "100.000000"
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = "33"
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = "33"
HSM_TUBE_STATIC_REFLECTION_IMAGE_OPACITY = "1.000000"
SHARPEN = "0.200000"
HSM_SCALEFX_ON = "1.000000"
HSM_INTERLACE_TRIGGER_RES = "800.000000"
HSM_DEDITHER_MODE = "3.000000"
// Lottes mask, a bit like a slot mask effect
shadowMask = 3
Extra Smooth
#reference "../Base_CRT_Presets/MBZ__0__SMOOTH-ADV__GDV.slangp"
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = "600.000000"
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = "125.000000"
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = "15"
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = "15"
SHARPEN = "0.200000"
HSM_SCALEFX_ON = "1.000000"
HSM_INTERLACE_TRIGGER_RES = "800.000000"
HSM_VIEWPORT_VIGNETTE_OPACITY = 0
HSM_BZL_COLOR_VALUE = 30
HSM_AMBIENT_LIGHTING_OPACITY = 98
HSM_DEDITHER_MODE = "3.000000"
HSM_TUBE_STATIC_REFLECTION_IMAGE_OPACITY = "1.000000"
// Lottes mask, a bit like a slot mask effect
shadowMask = 3
Super Smooth
#reference "../Base_CRT_Presets/MBZ__0__SMOOTH-ADV__GDV.slangp"
HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = "600.000000"
HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR = "600.000000"
HSM_DOWNSAMPLE_BLUR_SCANLINE_DIR = "15"
HSM_DOWNSAMPLE_BLUR_OPPOSITE_DIR = "15"
SHARPEN = "0.200000"
HSM_SCALEFX_ON = "1.000000"
no_scanlines = 1
HSM_INTERLACE_MODE = -1
HSM_INTERLACE_TRIGGER_RES = "800.000000"
HSM_DEDITHER_MODE = "3.000000"
HSM_TUBE_STATIC_REFLECTION_IMAGE_OPACITY = "1.000000"
// Lottes mask, a bit like a slot mask effect
shadowMask = 4
I also updated the examples above with Metroid Zero Mission on the GBA which has a lower resolution, more easily showing the differences





