same core. same game.
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSE4 SSE4.2 AES AVX AVX2
[INFO] Built: Jan 26 2023
[INFO] Version: 1.14.0
[INFO] Git: 1bd3e32
[INFO] =================================================
[INFO] [Input]: Found input driver: "dinput".
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
[INFO] [Video]: Set video size to: 960x720.
[INFO] [Vulkan]: Vulkan dynamic library loaded.
[INFO] [Vulkan]: Found vulkan context: "vk_w".
[INFO] [Vulkan]: Detecting screen resolution: 1920x1080.
[INFO] [Vulkan]: Found GPU at index 0: "NVIDIA GeForce GTX 1050 Ti".
[INFO] [Vulkan]: Found GPU at index 1: "Intel(R) UHD Graphics 630".
[INFO] [Vulkan]: Using GPU index 0.
[INFO] [Vulkan]: Using fences for WSI acquire.
[INFO] [Vulkan]: Using GPU: "NVIDIA GeForce GTX 1050 Ti".
[INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
[INFO] [Vulkan]: Got 3 swapchain images.
[INFO] [Vulkan]: Using resolution 960x720.
[INFO] [Vulkan]: Using RGB565 format.
[INFO] [Vulkan]: Loading stock shader.
[INFO] [XInput]: Found XInput v1.4.
[INFO] [Joypad]: Found joypad driver: "xinput".
[INFO] [Autoconf]: Xbox One Controller configured in port 1.
[INFO] [Video]: Found display server: "win32".
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Display]: Found display driver: "vulkan".
[INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl".
[INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl".
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[INFO] [Core]: Using content: "C:\Users\G$\Desktop\roms\SNES\Ken Griffey Jr. Presents Major League Baseball (USA) (Rev 1).zip#Ken Griffey Jr. Presents Major League Baseball (USA) (Rev 1).sfc".
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] [Core]: Unloading core..
[INFO] [Core]: Unloading core symbols..
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] RetroArch 1.14.0 (Git 1bd3e32)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSE4 SSE4.2 AES AVX AVX2
[INFO] Built: Jan 26 2023
[INFO] Version: 1.14.0
[INFO] Git: 1bd3e32
[INFO] =================================================
[INFO] [Input]: Found input driver: "dinput".
[INFO] [Core]: Loading dynamic libretro core from: "C:\RetroArch-Win64\cores\bsnes_libretro.dll"
[INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
[INFO] [Environ]: GET_LANGUAGE: "0".
[INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.
[INFO] [Environ]: GET_LOG_INTERFACE.
[INFO] [Environ]: SET_CONTROLLER_INFO.
[INFO] [Environ]: SET_INPUT_DESCRIPTORS:
[INFO] [Overrides]: Redirecting save file to "C:\RetroArch-Win64\saves\Ken Griffey Jr. Presents Major League Baseball (USA) (Rev 1).srm".
[INFO] [Overrides]: Redirecting save state to "C:\RetroArch-Win64\states\Ken Griffey Jr. Presents Major League Baseball (USA) (Rev 1).state".
[INFO] [Content]: Core requires uncompressed content - extracting archive to temporary directory.
[INFO] [Content]: Content successfully extracted to: "C:\Users\G$\AppData\Local\Temp\Ken Griffey Jr. Presents Major League Baseball (USA) (Rev 1).sfc".
[INFO] [Content]: Content loading skipped. Implementation will load it on its own.
[INFO] [Environ]: GET_SAVE_DIRECTORY.
[INFO] [SRAM]: Skipping SRAM load.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 47921.08 Hz.
[INFO] [Video]: Set video size to: 1439x1080.
[WARN] [Video]: 0RGB1555 pixel format is deprecated, and will be slower. For 15/16-bit, RGB565 format is preferred.
[INFO] [Vulkan]: Vulkan dynamic library loaded.
[INFO] [Vulkan]: Found vulkan context: "vk_w".
[INFO] [Vulkan]: Detecting screen resolution: 1920x1080.
[INFO] [Vulkan]: Found GPU at index 0: "NVIDIA GeForce GTX 1050 Ti".
[INFO] [Vulkan]: Found GPU at index 1: "Intel(R) UHD Graphics 630".
[INFO] [Vulkan]: Using GPU index 0.
[INFO] [Vulkan]: Using fences for WSI acquire.
[INFO] [Vulkan]: Using GPU: "NVIDIA GeForce GTX 1050 Ti".
[INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
[INFO] [Vulkan]: Got 3 swapchain images.
[INFO] [Vulkan]: Using resolution 1439x1041.
[INFO] [Vulkan]: Using RGB565 format.
[INFO] [Vulkan]: Loading stock shader.
[INFO] [XInput]: Found XInput v1.4.
[INFO] [Joypad]: Found joypad driver: "xinput".
[INFO] [Autoconf]: Xbox One Controller configured in port 1.
[INFO] [Video]: Found display server: "win32".
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Display]: Found display driver: "vulkan".
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_music_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_video_history.lpl".
[INFO] [Playlist]: Loading history file: "C:\RetroArch-Win64\content_image_history.lpl".
[INFO] [Playlist]: Loading favorites file: "C:\RetroArch-Win64\content_favorites.lpl".
[INFO] [Video]: Frame delay reset to 8 ms.
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] [Audio]: Set audio input rate to: 47921.08 Hz.
[INFO] [Video]: Set video size to: fullscreen.
[WARN] [Video]: 0RGB1555 pixel format is deprecated, and will be slower. For 15/16-bit, RGB565 format is preferred.
[INFO] [Vulkan]: Vulkan dynamic library loaded.
[INFO] [Vulkan]: Found vulkan context: "vk_w".
[INFO] [Vulkan]: Detecting screen resolution: 1920x1080.
[INFO] [Vulkan]: Found GPU at index 0: "NVIDIA GeForce GTX 1050 Ti".
[INFO] [Vulkan]: Found GPU at index 1: "Intel(R) UHD Graphics 630".
[INFO] [Vulkan]: Using GPU index 0.
[INFO] [Vulkan]: Using GPU: "NVIDIA GeForce GTX 1050 Ti".
[INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
[INFO] [Vulkan]: Got 3 swapchain images.
[INFO] [Vulkan]: Using resolution 1920x1080.
[INFO] [Vulkan]: Using RGB565 format.
[INFO] [Vulkan]: Loading stock shader.
[INFO] [XInput]: Found XInput v1.4.
[INFO] [Joypad]: Found joypad driver: "xinput".
[INFO] [Video]: Found display server: "win32".
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Display]: Found display driver: "vulkan".
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[INFO] [Input]: Game Focus => OFF
[INFO] [Video]: Frame delay reset to 8 ms.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\add-params-glass.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang".
[INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #1.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\add-negative-crop-area.slang".
[INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #2.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\cache-info-screen-scale-params.slang".
[INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #3.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\text-adv-glass.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #4.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\intro.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-1-before.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass1.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass2.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass3.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass4.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\hyllian\sgenpt-mix\sgenpt-mix-pass5.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dedither\dedither-gamma-prep-2-after.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\ps1dither\hsm-PS1-Undither-BoxBlur.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-g-sharp_resampler.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\extras\hsm-sharpsmoother.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #15.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #16.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\scalefx\hsm-scalefx-pass0.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #17.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\scalefx\hsm-scalefx-pass1.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\scalefx\hsm-scalefx-pass2.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\scalefx\hsm-scalefx-pass3.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\scalefx\hsm-scalefx-pass4.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #21.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass1.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #22.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\gtu\hsm-gtu-pass2.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #23.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-afterglow0.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-pre-shaders-afterglow.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #26.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\dogway\hsm-grade.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #27.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-custom-fast-sharpen.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #28.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\stock.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #29.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-avg-lum.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #30.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\guest\hsm-interlace-and-linearize.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #31.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\easymode\hsm-crt-easymode-blur_horiz.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #32.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\easymode\hsm-crt-easymode-blur_vert.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #33.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\easymode\hsm-crt-easymode-threshold.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #34.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\easymode\hsm-crt-easymode-halation.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #35.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\post-crt-prep-glass.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #36.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\linearize-crt.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #37.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-horiz.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #38.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\blur-outside-screen-vert.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #39.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #40.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\blurs\shaders\royale\blur9x9.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #41.
[INFO] [slang]: Compiling shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\shaders\base\reflection-glass.slang".
[INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #42.
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 6144x6144 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 6144x6144 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 6144x6144 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 6144x6144 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 6144x6144 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 6144x6144 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 6144x6144 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 6144x6144 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 6144x6144 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 6144x6144 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 6144x6144 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 6144x6144 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 6144x6144 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 6144x6144 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1080 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1080 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 800x600 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 800x600 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 800x600 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 128x128 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 12x12 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1080 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #3.
[INFO] [Vulkan filter chain]: Creating framebuffer 2048x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #4.
[INFO] [Vulkan filter chain]: Creating framebuffer 6144x6144 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #25.
[INFO] [Vulkan filter chain]: Creating framebuffer 6144x6144 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #30.
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1080 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #36.
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1080 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #42.
[INFO] [Shaders]: Menu shader set to: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\Presets\Base_CRT_Presets\MBZ__0__SMOOTH-ADV-GLASS__EASYMODE.slangp".
[INFO] [Shaders]: Applying shader: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\Presets\Base_CRT_Presets\MBZ__0__SMOOTH-ADV-GLASS__EASYMODE.slangp".
[INFO] [Shaders]: Menu shader set to: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\Presets\Base_CRT_Presets\MBZ__0__SMOOTH-ADV-GLASS__EASYMODE.slangp".
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 43).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 43).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 109).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 97).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 97).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 97).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 768x672 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 768x672 (format: 97).
[INFO] [Vulkan filter chain]: Updating framebuffer size 768x672 (format: 97).
[INFO] [Vulkan filter chain]: Updating framebuffer size 768x672 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 768x672 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 768x672 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 768x672 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 768x672 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 768x672 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 768x672 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 768x672 (format: 97).
[INFO] [Vulkan filter chain]: Updating framebuffer size 768x672 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 768x672 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 768x672 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 4).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 109).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 97).
[INFO] [Vulkan filter chain]: Updating framebuffer size 768x672 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 768x672 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 4).
[INFO] [Vulkan filter chain]: Updating framebuffer size 256x224 (format: 4).
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] [Audio]: Set audio input rate to: 47921.08 Hz.
[INFO] [Video]: Set video size to: 1918x1080.
[WARN] [Video]: 0RGB1555 pixel format is deprecated, and will be slower. For 15/16-bit, RGB565 format is preferred.
[INFO] [Vulkan]: Vulkan dynamic library loaded.
[INFO] [Vulkan]: Found vulkan context: "vk_w".
[INFO] [Vulkan]: Detecting screen resolution: 1920x1080.
[INFO] [Vulkan]: Found GPU at index 0: "NVIDIA GeForce GTX 1050 Ti".
[INFO] [Vulkan]: Found GPU at index 1: "Intel(R) UHD Graphics 630".
[INFO] [Vulkan]: Using GPU index 0.
[INFO] [Vulkan]: Using fences for WSI acquire.
[INFO] [Vulkan]: Using GPU: "NVIDIA GeForce GTX 1050 Ti".
[INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
[ERROR] [Vulkan]: Failed to create device.
[ERROR] [Vulkan]: win32_set_video_mode failed.
[ERROR] [Vulkan]: Failed to set video mode.
[ERROR] [Video]: Cannot open video driver.. Exiting..```