Yeah those paths are technically no different than the image paths, there must be some other reason why it’s not working
I’m a little confused.
Wasn’t someone, within the last year, creating a crazy hybrid preset with all your default images in local paths, just to change a single LUT and survive an update?
I don’t remember a simple preset being offered as an alternative.
Yeah they made the paths local to their Mega_Bezel_Pack so the images would be independent from new Mega Bezel releases. I’m pretty sure all the presets ended up as simple presets.
Maybe I’m expecting too much of a change. As important as people seem to treat these LUTs, I assumed making some drastic change to them would show an obvious difference.
Maybe my old eyes are just not sensitive enough.
So the LUT is only going to change the image when you change the lut options parameter in the guest parameters.
I tested it by taking one of the LUTs into photoshop Mega_Bezel/shaders/guest/lut/ntsc-lut.png
and set LUT Colors to 4, and the colors did update
I’m sure we could probably add 16 as an option, what do you think @guest.r?
It’s coded to handle different lut sizes, yes. It only needs parameter range and parameter step adjustments.
ah.
The reason I remade it to 32 is that the SGB LUT and BNES LUT can’t be applied to both (the sizes are different), so I remade the SGB LUT to 32 and used the BNES LUT and Photoshop in some way I was thinking of blending.
I don’t think MegaBezel can use two LUTs at the same time, so I came up with this idea.
That’s interesting, you’ve use them blending them together before?
I haven’t experienced it. It probably won’t work.
So in the end, I thought it would be safer to just load the SGB LUT without the MegaBezel, then apply the BNES LUT shader over it, capture it and extract the color.
So at the default 0.00 it doesn’t reference a LUT?
I changed it and got the obvious change I had been expecting.
Now I really have no idea why that user was going to such lengths to change a LUT path.
In any case, I am glad to be more informed.
@Ranmori… sorry to steer you wrong ( ) but I think having this open discussion was good for the community.
Given how important these LUTs can be I think this particular reference should be in the documentation.
Yup that’s right at 0 there is no LUT applied
Yeah, and they are available for more than the Guest Advanced versions, everything which has the afterglow implemented will have it, which is everything except the passthrough, and possibly the Potato, which makes me think that it should probably be there too since it’s color correction.
Before finally incorporating the guest advanced shader parameters published by volunteers into POTATO of MegaBezel, we set MagaBezel for each hardware as a preparation.
In the case of a game with double 2x resolution, like this Reducing “HSM_CORE_RES_SAMPLING_MULT_OPPOSITE_DIR” = 100 to 50 would make sense.
However, does this “HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR = 600” match the recognition that if both “SHARPSMOOTHER_ON” and “SUPERXBR_ON” are turned off (set to 0), the number 600 becomes meaningless?
If Super-XBR is off then increasing HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR will not affect how it looks much.
If Super-XBR is off then I would suggest putting HSM_CORE_RES_SAMPLING_MULT_SCANLINE_DIR at 100
Hi there! I wanted to send a PM to both @HyperspaceMadness and @kokoko3k but I couldn’t find a way or an email on the libretro forums to do it in a private manner So i have no other choice but to post it here . The reason is that we edited a special lyric video of our Heavy Metal band, this being a tribute to Castlevania and we used this awesome shaders from both of you, so i just wanted to give credit and thanks for your work (you are being credited in the info sheet of the youtube video).
Here’s the link of the video: https://youtu.be/e5hzW4Pb-aU
Best regards!
Sounds really good, really, great sound, great mix, nice voice and perfect playing.
Makes me want to take my ephiphone casino (yeah, i know, not for metal, but still!)
Congratulations!
This is so cool! Sounds great too!
I’m a big fan of melodic death metal and game music so this is in my realm.
I was hoping someone could use these effects for their videos.
OK. thank you.
I have one more question, is it currently impossible to reproduce the afterimage of the liquid crystal on the Mega Bezel unless the rib retro core supports it?