My Realistic Arcade Bezels

I mean bezel, not marquee. I’m tongue-tied in this forum, probably because I’m wandering around among giants. :blush:

Since the bezel is fairly simple (if you want only the invinco and not the dual with head on 2), maybe you can make it by yourself if Orionsangel doesn’t have the time.

Here are the aliens(?) i remade quickly in gimp:

And here the marquee:

ignore the filename typo :wink:

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Yeah they work fine with Retroarch. I know how to add a bezel for a game, but I don’t know how to add my bezels on to Retroarch so the appropriate bezel opens up for each game. So for example, I mean using Retroarch so that if you click on Pac-Man in Launchbox it launches with the Pac-Man bezel and if you click on Donkey Kong it opens with Donkey Kong bezel etc. If someone shows me how to do that not only will add my bezels for use on Retroarch. I’ll also make and release more bezels with titled screen.

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Saving a game specific configuration file through the Quick Menu in Retroarch will have the bezel load with the game. Although you do have to set it up first. And I’ll be damned if I’ve ever been able to quickly have a game screen fit automatically using the pre-set aspect ratios… I always have to shrink or grow the screen and move it around to get it to fit. Once you have it done, though, as I said you can save game specific configs that launch with the game.

And I’ll be damned too if I know how to assemble a game bezel. Although your render of the pieces looks great, Lumber.

Oh alright. I just did it. I used the override option and everything saved.

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@Orionsangel RetroArch MAME uses artworks the same way as MAME standalone.
Put the artwork.zip in system/mame/artwork/ and the config file in /saves/mame/cfg/ and you are fine.
(although no curvature or mame hlsl effects are possible - RA shaders will affect the artwork as well)

In RA the only problem with this setup is the separate config file as it seems to do something with the resolution.


The better way would be adjusting the settings directly in the *.lay file as i explained on september, 25 in this thread.

Since RA 1.8.0 there is a Video Layout setting as well, that let you load MAME artworks as overlays with all the blend modes necessary. This way you can use the artwork for all systems/games you want (works only without the second config file)
Shader are working with this method, but only gl driver is supported atm

Yeah but I liked curved screens. I use crt geom. It makes it look more like the arcade monitor.

Do you know why bezels get dimmer looking on Retroarch?

:man_shrugging: Don’t know, not on my side (mame artwork RA vs MAME standalone)
Unfortunately i can’t test it as video layout since my graphics card doesn’t work with this feature.

And i love curvature too :+1: I am using gtu-v050 in combination with crt-easymode-halation and image-adjustment

Hmm… I’ll have to see what’s going on.

I’ll have to try that combination.

You’re not going to like it :joy:
I played Final Fantasy 4 and 6 on a old TV with blurry and greenish colors and i tried to match this as close as possible


Here is a realistic Arcade bezel for the game Ikari III: The Rescue for use on Mame.

You can download it here - https://bit.ly/2qRSrT4

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Here’s a Tutorial on how to add my Realistic Arcade Bezels to Retroarch

So I just found out that in the overlay options you can choose to see the overlay when the UI is on. Which is awesome. It turns out it’s in the overlay options but “hide overlay in menu” was on by default.

There’s still a problem though. The overlay opacity effects the overlay at all times. So if you lower the opacity it stays that way even when you get out of the UI and the opacity needs to be lowered a lot to read the UI menu. It’s still nice they included that option. There’s so much to discover in Retroarch.

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:rofl:

I think I get the nostalgia. I used to have a TV with terrible convergence and I always add a little bit of it to my NES presets

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This is a Sega Naomi Arcade Candy Cab bezel made for Retroarch. I’ve included Dark Mode in this bezel.

You can download them here - https://bit.ly/2oGMlnS

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This is a Sammy Atomiswave Arcade Candy Cab bezel made for Retroarch. I’ve included Dark Mode in this bezel.

You can download them here - https://bit.ly/2JJpmA4

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This is a continuation of my previous tutorial on adding my realistic arcade bezels to Retroarch

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I use RA for every system, except for MAME. I got curious as you said that MAME RA core runs better than standalone. Maybe its time for me to move on to the MAME core.

Love the idea of porting your creations to RA and the fact that the screen position and X/Y are saved per game, the configuration of your bezels will be seamless. Thanks for your hard work Orion :slight_smile:

For the multiple core thingy, I feel your pain; there is now a way of saving configuration per folder, so even if two systems use the same core, you can differenciate their settings in that way (if the roms are placed in different folders). When I configured my RA stuff some years ago, that was not implemented so I had to copy and rename the core, and copy and rename its info file, to emulate like a second different core.

About the key configuration; have you tried the “Save Core Remap File” or “Save Game Remap File”?

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Thank you for the kind words. No I have not. Tell me more?

On that same screen you bind the buttons, there are three options, save core remap file, save content directory remap file, and save game remap file. Because the key bindings are not tied to the regular overrides, if you make a change in a core, a platform or a game away from the default config RA provides, you need to select that option and it will generate a remap file, that will be read on each core, platform or game launch (depending on what you saved).

You can check those options in your video in the 29:16 mark.

I feel kinda bad in an a**hole-ish kinda way for making these interjections, as you have worked hard enough on the bezels and videos, and it’s like I am trying to correct your sayings; I know that you know I mean well, but just wanted to say it nevertheless :slight_smile:

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very nice work man thanks