My Mouse Trap, Realistic Arcade Bezel with the @HyperspaceMadness Reflective Shader & Dark Mode done by @MQC and also with a Titled Screen.
Here is my Virtua Racing Realistic Arcade Bezel using @HyperspaceMadness Reflective Shader.
HyperspaceMadness’s reflectors shaders are a game changer in the world of bezels. I appreciate you my friend.
I lived model 1 intensely. This is one of my favorite games from that time, I want to have time to try them all! Thanks!!
Here is my Realistic Arcade Bezel for Pac-Man & Chomp Chomp using @HyperspaceMadness Reflection Shader. The original custom artwork bezel was created by Brendon Parker and used with his permission.
@Orionsangel Where do we get your latest updates? I can only see last share back in Sep '20.
Regards DK
@Orionsangel thanks to @Tarrasque 's idea I was finally (after 3 years, lol) able to create a tool to convert your MAME overlays to Retroarch format: cosmo0/mame-retroarch-bezel-converter: Converter from MAME bezel artwork to Retroarch overlay files (github.com)
It works in the MAME -> RA direction, and I’m currently working on conversion in the other way.
There’s no release yet, let me know if you’re interested in it.
Done
MAME / Retroarch bezels and overlays converter | mame-retroarch-bezel-converter (cosmo0.github.io)
I’ll write up more things when I have some time.
Very nice. Thank you. Does it work vice versa? Converts Retroarch to MAME?
Yes it works both ways.
At first I only wanted to convert your old MAME bezels to RA, but I saw that you wanted to convert your new RA overlays to MAME bezels, so I did it.
I haven’t yet tested it extensively, so make backups or run it on copies.
MAME to RetroArch:
mame-bezel-converter.exe mtr --source path\to\mame\zips --output-roms output/roms --output-overlays output/overlay --template-game templates/game.cfg --template-overlay templates/overlay.cfg
-
--source
is the path where you store your zip files containing your MAME bezels (I’m working on adding folders scan) -
--output-overlays
is where the png and overlay cfg files will be created -
--output-roms
is where rom cfg files will be created (where the screen dimensions are stored) -
--template-game
is a template rom cfg that will be modified (a sample is provided) -
--template-overlay
is a template overlay cfg that will be modified (a sample is provided)
RetroArch to MAME:
mame-bezel-converter.exe rtm --source-roms path/to/rom/files --source-configs path/to/config/files --output path/to/output --template templates/default.lay --zip
-
--source-roms
is the path to the rom cfg (the .zip.cfg files) -
--source-configs
is the path to the folder where the cfg files are located -
--output
is where the MAME bezels will be created -
--template
is the template for the lay file that will be modified (a sample is provided) -
--zip
zips the result (otherwise it just creates a folder)
You can add to both commands:
-
--overwrite
to overwrite existing files -
--scan-bezel
to scan transparent pixels in the images instead of relying on the cfg/lay files -
--debug path/to/debug
to see the result of the conversion (it creates an image with a red square where the screen will be) -
--margin 10
to add or remove a 10px margin (positive value to crop a bit of the screen) -
--threads 4
to use 4 threads
Thank you! I’m going to try it. This could be the time saver I was looking for.
I will work to create cfg files based on images, if it interests you, and to check it everything is correctly configured.
Can you tell me how to install this? There is a sea of comments and I can’t get how.
It was easy, thank you. Although it has not worked for me with the integrated card, then I try with a GPU. Now, where do I download the shaders you share?
Hi there, you can find the shaders here in the first post
I think now I’m more confused. In the first post there is a link to One Drive with the basic package, there is another github link with the alpha version, in none I get Virtua Racing.
I did a search and nothing of the shader appears, and there are almost two thousand comments.
@alexb3d So your after the overlay not the shader then? I to am after Virtua Racing Overlay, I Can’t find any links, links at top of this tread just links to HyperspaceMadness’s Shader thread,.The link is not up dated… Up to Orionsangel to provide the links, He’s the one sharing his overlays.