Here is Pack #3 of my Realistic Arcade Bezels for Retroarch.
Thank you very much!
In the games list there’s a reference to outrunners, but there is no matching overlay…
It was supposed to be Outzone. It’s been fixed. Outrunners is in Pack #1.
Here is my Two Crude, Realistic Arcade Bezel for Retroarch with @HyperspaceMadness Reflective Shader.
thx a lot for your incredible work!!!
I hope you are planning even more retroarch bezels?
How are the bezels with reflections unloaded? I don’t see links or anything.
I mean your arcade bezels with reflection, how do they discharge?
Yes, I don’t see any links
Oh, they’re not yet available but hopefully soon I’ll be able to release it in a downloadable pack.
ok, I’ll wait then
@Orionsangel -> thank you very much for your work ! one question, which version of HSM reflection shader are you using ? I downloaded your recent golden Axe Bezel with HyperspaceMadness’s Reflection Shader pack. Out of the box the overlay ist displayed at once but no bezel. I checked your Retroarch\config\Genesis Plus GX\Golden Axe.slangp … for example 2nd line in your config (i double checked all file paths ) : shader0 = “…/…/shaders/shaders_slang/bezel/shaders/HyperspaceMadness/hsm-prep-initial.slang” , somehow this .slang its not available for me … i downloaded the most recent HSM reflection shaders… any idea ?
I’m glad you like my bezels. It’s the original version. I’m not as tech savvy as the other bezel makers here. I don’t know the inside and outside of how these shaders work. So I’m not going to pretend to know. I just make the bezels and add the shader the best I know how. Ask the other members here of the forum. They would be much more qualified than I am to answer your questions.
thanks for the reply, I will go and do some research. seems like the shader was updated to a point where your slang config is not valid anymore…
Thanks a lot! I am impressed with your work. That gives a new and pleasurable experience for those who love the retro games universe. I am sure that we will still see many other magnificent works here. Congrats, @Orionsangel
Thanks for sharing!! Unfortunately, my Retroarch was unable to apply the “vr.slangp” preset.
I noticed that “vr.slangp” file mentions some “.slang” files that I don’t have, since those that are not in the last HSM Mega Bezel Reflection Shader! package ( HSM Mega Bezel Reflection Shader! - Feedback and Updates - https://1drv.ms/u/s!AlJgyN_LYasyoIxcS8s6B2gH947dQg?e=1M2dzs ).
Missing files: /hsm-prep-initial.slang /hsm-grade/hsm-grade.slang /hsm-curvature-mapping.slang /hsm-mega-bezel-reflection-reflection-only.slang
I also noticed I don’t have the file “/textures/lut/other1.png” Although in the HSM Mega Bezel Reflection Shader! package it has the “/textures/lut/other1_32.png”
I guess I need a new “Baked_Frame_Carbonfiber_Background.png” file, considering the unique shape of the bezel (That’s not a square shape).
I’ll be very glad to use this combo HSM Mega Bezel Reflection Shader! + Orionsangels Realistic Arcade Bezels + Sega Virtua Racing.
This could explain why the newer shaders don’t work for me and why I continue to use the older version. I would have to manually reset and adjust every single bezel I use to use the newer HSM shader. I don’t have the time on my schedule.