My Realistic Arcade Bezels

Here is a realistic arcade bezel for Frisky Tom using the Mega Bezel Reflective Shader for Retroarch

5 Likes

Here is a realistic arcade bezel for Marvel Super Heroes using the Mega Bezel Reflective Shader for Retroarch

7 Likes

Here is a realistic arcade bezel for Knights of the Round using the Mega Bezel Reflective Shader for Retroarch. The original bezel is by @ArsInvictus

6 Likes

Recently my Instagram page was shutdown. I’m in the process of reuploading all my screenshots. I apologize for anyone that was following my Instagram. Hopefully I can get it back to the way it was before.

Orion Bezel Maker (@orionbezelmaker) • Instagram photos and videos

1 Like

Here is a realistic arcade bezel for Final Fight using the Mega Bezel Reflective Shader for Retroarch

5 Likes

Here is a realistic arcade bezel for Ghosts’n Goblins using the Mega Bezel Reflective Shader for Retroarch

6 Likes

I’m sure I missed something, but do you have a guide on how to use your bezels with the MegaBezelReflection shaders? I grabbed your mega pack, but I don’t see any slangp files in the pack?

I have a tutorial, but It’s older now, but still gives you the basics. There’s much more knowledgeable people here than me when it comes to Shaders. Ask around.

2 Likes

Hey… you can load a preset from the MegaBezels pack and then after you save it plug the path to the overlay into the saved slangp. It’s not plug and play… does take some time.

arcade konami vendetta please bezel ? :smiley:

I don’t think that game has an official arcade bezel. Someone would have to make one.

Vendetta just had a generic black bezel, I believe.

Here is a realistic arcade bezel for Space Panic using the Mega Bezel Reflective Shader for Retroarch

6 Likes

Here is a realistic arcade bezel for P47 - The Phantom Fighterusing the Mega Bezel Reflective Shader for Retroarch

9 Likes

Here is a realistic arcade bezel for Daytona USA using the Mega Bezel Reflective Shader for Retroarch

Thanks to @p3st for showing me how to have the game running for the video.

11 Likes

Wow, that looks great! Daytona ate so many of my quarters! Good memories :slight_smile:

Which core is this running in?

4 Likes

Thanks! I’ve been wanting to make this bezel for so long now. It’s not perfect. It’s a little rough around the edges, but it exist and I’m happy about that. Core? Well that’s the thing. I ran Daytona with current MAME core and the game runs, but it stutters, both in the frames and sounds. It ruined the presentation. So the project got delayed. Thankfully a member here named @p3st suggested I run a video of the Model 2 emulator version within Retroarch using the ffmpeg core. That’s how it was achieved. So for the moment the bezel can’t really be used with the arcade game. I mean unless you don’t mind the bad performance. You could use the Saturn version, but that’s a bad port imo. You could use the Dreamcast version, but that’s an upgraded version and not classic arcade version.

8 Likes

For those curious, this is why I didn’t use the Daytona rom with the MAME core in Retroarch.

3 Likes

It needs a little work. :face_with_raised_eyebrow:

It’s come a long way in working on MAME, but yeah the game is still struggling.

1 Like