Even more amazing. I set the hum bar settings to give it a faint flicker. The preset may be my most lossless (color closest to raw) to date. It’s sharp as glass (partly thanks to Glow ironically creating the illusion of a darker black level) and sometimes too bright (hurt my eyes a bit playing Iridion 3D). The preset seem content to be worn by the game instead of the other way around, and I find myself compelled to appreciate the spritework instead of the pixels. To top it all off the image is true to my memory.
Copy it to a txt and rename it to a slang file. Give it a whirl, it’s not like you have anything to lose. (EDIT: actually it’s designed for 4k, so if that’s not your res you might want to set mask size to 1 and maybe cut deconvergence in half.)
In my current setup, however, differs in that I have the deconvergenceses set 4.50, -4.50, 4.50. The above preset is has those set to 3,-3,3.
Once I’m confident I everything where I want it I’ll try to make an equivalent in the regular version and post both to the “show off” thread.
I’m considering switching from mask 8 to 9 or -1. Do you guys have any opinion on that?