No problem! Awesome features like this are a godsend.
Now I don’t think we need to rely on the Blargg filters anymore.
It seems the artifact I mentioned is also present on the base NTSC-Adaptive shader in S-Video mode (my screenshots were also in S-Video mode), so it seems it’s normal, after all, and not an issue with your new NTSC chroma scaling feature.
Base NTSC-Adaptive shader in S-Video mode:
Maybe the zigzag is not visible at chroma scaling = 1.0 on my other post because it’s hidden with the filtering or mask.
I also saw the ntsc_cscale
is only used in ntsc-pass2.slang
but not in pass 1, so am I right in believing this trick is not possible on real CRTs?
I was hopeful this trick could explain how real CRTs have less color bleed than the NTSC shader at default settings.
I notice artifacts in front on the waterfalls if I have the NTSC Preset setting set to Composite or RF, but it’s perfectly smooth in S-Video mode.
It’s strange that I notice the artifacts when moving left/right, but not up/down like you.