When you’re finished can you show or explain the difference between this and the current ‘negative’ halation implementation please? Just wondering what the visual impact is going to be on existing presets which use negative values for halation.
For example, some of my presets use about -0.03 Halation (IIRC). Am I going to notice a difference for example halos that extend beyond the outer Mask edges or differences in Mask Gamma or Saturation or Sharpness/focus as a result?