Bit off topic, but how do you achieve this:
I mean, look at the " x 0 0" characters, in the upper image, you manage to shrink its shape. Usually, using blurs, you mix the near pixel along x axis and the result is wider.
I even tried to achieve the same effect by playing with shader parameters (not ntsc version), but without much success; btw I was more interested in the implementation and, though i think it looks really good, if there are any other reasons you pursued that look; i mean, bright pixels tends to grow, not shrink themselves.
Also, the red on the left definitely overflows over the gray, so maybe it is some ntsc specific code that comes into play?
Thanks in advance!