That’s the first one that caught my eye. So you managed it to where it can go pass 2.50 without colors starting to look weird? Looking forward to testing that out.
Edit:
My man @guest.r, I don’t know how you continuously improve this shader but somehow you do and this update is another home run. First thing I tested was the Sega logo in Sonic and this is the result.
Chroma scaling at previous 2.25 limit:
Chroma scaling pushed to the new max at 4.00:
Right away you can see all those little artifacts around all the letters horizontally disappear (notice the left side of the “S”). There was a user in my thread days ago trying to get rid of those very artifacts and this update has now made it possible.
Another test with Chroma scaling at 2.25:
Chroma scaling now at 4.00:
Another benefit of pushing 2phase chroma scaling to the max is that it now gets rid of that “washed out” color look giving colors that punch that 3phase games have so now both 2phase and 3phase look equal “color” wise.
Speaking of 3phase I gave a 3phase game a test
Chroma scaling at the previous 2.25 max limit:
Chroma scaling at the new 4.00 max:
Not much a difference between the two so it seems you designed the code to strictly benefit 2phase games which needed that extra punch imo. All in all this update should now allow anyone to get their 2phase games to have a crispy composite look while still getting the dithering blending:
Chroma scaling at 4.00:
With that said it’s time to work on a new shader pack with these settings PRONTO lol. Thank you once again @guest.r
Also if possible maybe you can get this update pushed upstream?