Magic glow is a toggle in crt guest shader, im not asking to have it natively integrated and always enabled, i might ask that features like those are indeed integrated. Would you say that all the features in the current megatron presets are essential only? More features do not change the current shader, makes it more in par with new discoveries and tricks for various panels. I mean, i know the quality of this shader and is always the one i go back to as my main, so it’s not at all a diminuishing of your work on this shader, it’s really more as there are little things that keep me from going to other shaders, why having only mask accuracy in here when there’s more than meets the eyes. Or if you can guide me on how to integrate crt guest magic bloom in here i could end up doing it myself no problem.
That’s not the aperture grill im referring to, it is more like that of pvm 2730qm in the first images which i find insane, but more full like that of the real first image. So far i could only make it in this shader and as you say i think it’s personally the best for mask creation.
About ntsc on normal shaders like the default from mega bezel reflective shader the auto ntsc never leaves as default the one with more color bleed, like in sonic phase 2 on megatron is dark blue and the red shooes are violet…like not even the worst composite will give you those results. In mega bezel auto ntsc works properly. Also in ninja gaiden fences and shinobi iii waterfall.