New CRT shader from Guest + CRT Guest Advanced updates

I can make an HD version of my preset too, to see how it looks. I love how the HD version looks…

4 Likes

Anything about pressure sensitive button options?

1 Like

Dunno, i use the xbox series controller which only supports sensitivity on L2/R2 triggers.

1 Like

Just testing your HD version…:sweat_smile:

1 Like

Thanks for that. I use the DS3 for PSX and PS2 games. Games like the Bouncer and MS2/3 have that pressure sensitive for face buttons and etc. I just wanted to know and sorry for derailing

1 Like

New Release Version (2025-01-23-r1):

Notable changes:

  • Small tweaks on latest “scanline functionalities”.
  • New feature Complementary Gamma Correct added. It’s been an issue with gamma correct which added unbalanced brightness increase to all parts of the scanline, new functionality preserves scanline shape better, it also works after most mask mitigation techniques, but before (magic) glow (otherwise glow effects would pop out extremely). Existing presets aren’t affected, different/nice looks are easier achievable now.
  • Edit: small update

Download link:

https://mega.nz/file/ZtA2jT4A#AB7i0VJmIHp9Z8-pc4dhKWkFWzpmxRKmHXEcA_lL-3s

12 Likes

Wow! You never stop, it’s always good to see new functionalities. You never stop to surprise me… Keep the good work. :grin:

3 Likes

I’m sorry for this silly question but I can use the latest update and still get the additional from this month? I haven’t update since last month.

1 Like

The newest update is quite safe to use with older presets. In fact, major presets “breaking” change was the removal of negative scanline saturation (presets which didn’t use this weren’t 'harmed, ofc.) like almost two years ago. Preset altering change was the improvement of positive halation quite a while ago.

Otherwise i’m still running some very old presets with newest release and they look good.

1 Like

Nice. Since the previous release I’ve been in the lab tweaking around trying out some new looks, came up with about 3 different presets I’ve been playing with. Not sure if I’ll go with any of them maybe I’ll just keep things the same but I already see a difference on the screen simply by applying this latest update, didn’t even have to do anything but things look better somehow.

Also noticed you included a “readme” in the guest folder, nice addition.

1 Like

they still not work AFIK, I am also want them

1 Like

nice, I will try that Complementary Gamma Correct and see

also I note everything has Internal resolution parameter to tell the shader that we use upscaled image except ntsc shader/pass, is it possible to add it so it can work faster and accurate?

1 Like

Internal Resolution is a special feature of the HD variant. But NTSC version also has this feature somewhat later on on the list. It can be used together with NTSC Resolution Scaling for desired results.

I already see it and try, IIRC I cant get Rainbow & Dot Crawl effect, and its so slow at least with 4x upscale of ps1 game mixed 240p with 480i using gtx 1650

anyway, from first look, Complementary Gamma Correct seems work perfectly, thanks!

1 Like

Some possible speedup can be achieved if you lower the ntsc-pass1 scaling to 2x. My speedup with 4x internal resolution is like 2.5x.

Man this is another level, the new complementary gamma correct is amazing!!! Thank you!, this is fantastic!.. :scream:

Definitely I will update my settings with this, I’m really impressed…

8 Likes

Here is another beautiful example, this game helps me to identify the errors, but it’s all so aligned and everything pops out. :heart_eyes:

6 Likes

Testing some new presets. Primarily tested with 1440p.

guest-advanced parameters:

m_glow = "1.000000"
m_glow_cutoff = "0.080000"
m_glow_low = "2.999998"
m_glow_high = "0.700003"
m_glow_mask = "0.700000"
FINE_GLOW = "4.000000"
glow = "0.200000"
mask_bloom = "-0.700000"
gamma_c2 = "1.200000"
brightboost = "1.200000"
brightboost1 = "1.000000"
clips = "0.350000"
gsl = "2.000000"
scanline1 = "-0.500000"
scanline2 = "14.000000"
beam_min = "1.700000"
tds = "1.000000"
beam_size = "0.800000"
scans = "1.300000"
scan_falloff = "0.400000"
spike = "0.900000"
h_sharp = "3.600001"
s_sharp = "1.200000"
shadowMask = "6.000000"
maskstr = "0.850000"
maskboost = "1.250000"
mask_zoom = "1.000000"
mzoom_sh = "0.300000"
mask_gamma = "1.700001"
slotmask = "0.850000"
slotmask1 = "1.000000"
smask_mit = "1.000000"
7 Likes

Can we merge these latest updates into MegaBezel? I’d like to try some of the new features.

2 Likes

Does anyone have or know any good “accuracy” focused (ntsc) presets for 1440p SDR? Preferably contained in guest-advanced so I can bring it to reshade for use in dolphin and what-not. I’ve been trying to use reference photos and the like but I’m not 100% satisfied with what I’ve been able to do.