Hari's 1080p Shader's Presets & Screenshots

Grade.slangp works for me (I repeated the message because I accidentally posted a message without translation)

did you try my latest release? be sure to delete the old one!

Yes. But I still have the same error with LUT/32.png

Are there any of my presets that work?

did you place the “hari” folder in the main shaders directory (not in the slang_shaders folder)?

a little experiment:

Load a game then:

  • load preset -> shaders_slang/crt/crt-guest-advanced.slangp
  • Prepend Preset- > shaders_slang/misc/grade.slangp
  • Save Preset -> name it exactly -> test
  • close the game

now you should have test.slangp in your main shaders folder.

Download this file, extract the content and place it in the same shader folder along with test.slangp.

load a game and then load haritest.slangp

does it work?

Well…this time I was able to load shaders :3 Really, I still don’t understand. Why does Haritest work for me, but your basic shaders from github don’t(

I’m really not sure why is that…

can you try to install the latest guest release from here:

Small Update,

  • Added crt-new-pixy variant in \06 - Bezels\Uborder - By Hyllian\05 - TV & Monitors\
  • Added FBNeo Vector Games preset in \06 - Bezels\Uborder - By Hyllian\03 - Systems\Arcade\

@Hyllian I tried few games with no problem (also setting hi res mode in star wars) but with tempest (last screenshot) not sure why the game screen shrinks :thinking:

(Just tested with fbneo)

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I noticed that too with some high res games. I don’t know why, though. The only explanation I have is that maybe Tempest is a vertical game? At least I think the core is passing Rotation uniforms of vertical game.

BTW, I’ll release a new version with some bug fixes and a new base preset called vector based on glow-trails. It works well with vector games.

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ahah thats true! not sure why in my mind was horiz! :nerd_face:

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Is it that the auto rotation algorithm is no longer detecting the game as being vertical when hi-res mode is enabled?

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It doesn’t detect. The core pass a uniform to the shader “informing” it’s running a vertical game.

And, in fact, Tempest is considered Vertical by Mame and FBneo.

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New update,

Few changes to base presets (playing around with guest’s new features :nerd_face:)

added few new systems for Uborder with Duimon’s potato overlays: Virtual Boy, Vertrex, some atari systems, 3do and few more…

vetrex’s presets use wildcard so if games are named correctly it should detect them.

11 Likes

I can’t begin to describe how much joy it brings me that people finally realized they can install my packs and use my graphics “in place” without violating my license or even asking permission.

That you all feel they are worthy also fills me with pride. :innocent:

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Your graphics are simply pro level graphic design stuff!

you should be proud and we (users) should feel very lucky to have the option to use them!

hope it was “without” :nerd_face:

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notsure

:face_with_hand_over_mouth:

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LOL! Yes it was. I edited the post. :grin:

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New update, 20/02/2025

  • added Uborder edge smoothing presets (scale fx)
  • added Uborder 1080p internal resolution presets for PS1

No scalefx

ScaleFx

ScaleFx “extra”

PS1 upscaled internal resolution

A


B C Smart Scanlines

8 Likes

Looks really nice m8!!

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Quick Update, according to the latest Hyllian’s Uborder release

It should be all working :nerd_face:

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New update, 25/05/2025

  • Most Uborder presets now use uborder-koko-ambi
  • Replaced newpixy and crt-nobody uborder presets with hyllian-sinc

12 Likes