When I thought about this before, I imagined it in the context of Mega Bezel with a sort of inverse of BFI, where everything except the freshly-drawn scan lines were on screen the whole time. You still have the base mask, afterglow, some bloom, and reflections, but the scan lines are only there for 1/2 or 1/3 depending on how you have it set.
I imagine this could be difficult to balance brightness for though, as everything else would have to be dimmed evenly to match. Maybe doable with some simple additional settings though.
With some careful tuning I bet this could look really good and convincing. Pixels wouldn’t be going from black to white every other frame, but from whatever the base mask level is to white, and then whatever the afterglow fades to, and so on. You could keep a lot of brightness/bloom/glow while also getting clear scrolling backgrounds.