New CRT shader from Guest + CRT Guest Advanced updates

Combining 2 masks at the same time is a very special case for coding and an exception regarding usage. Mask 8 is WWB, you could probably try mask 9 ('RGB’Black) or 10 (RGBBlack).

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Is it possible to bring the “aggressiveness” down a bit so that I can use that setting like before without the extra moire patterns that it causes? Lowest it goes is .25. I’ve been trying to custom edit that setting down to .20, .15 and .10, don’t think any of those are doing anything at all.

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Can you try to re-download the shaders? I have updated the link with the ‘fixed’ newer version.

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Looking good:

That’s with the setting maxed out. It’s subtle but that setting helps with the mask on really bright white areas without dimming the overall image much, definetly helps especially with the craziness I be doing with those brightness settings.

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Wow! Nice update… This looks fantastic!!! :heart_eyes:

Also dark mode looks realistic. Also is quite bright… Look closely to the Mask, looks fantastic!!! :astonished:

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Thanks! Keep doing the very nice work!

Meanwhile i played around with the updated LRPS2 core, savestates and good compatibility are really a game changer. I was also able to make screenshots with the game bar windows functionality over my gamepad.

Personally i prefer higher TVL looks with this core, sortoff preserves the fidelity and definition of the increased original resolutions.

I was also quite pleased how +halation works together with mask bloom. Used the HD preset for this composition:

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Nice. Those of us that tweak your shader all have their own varied styles and looks but it’s always interesting to see the look that you yourself personally use for your gaming sessions.

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I can make an HD version of my preset too, to see how it looks. I love how the HD version looks…

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Anything about pressure sensitive button options?

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Dunno, i use the xbox series controller which only supports sensitivity on L2/R2 triggers.

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Just testing your HD version…:sweat_smile:

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Thanks for that. I use the DS3 for PSX and PS2 games. Games like the Bouncer and MS2/3 have that pressure sensitive for face buttons and etc. I just wanted to know and sorry for derailing

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New Release Version (2025-01-23-r1):

Notable changes:

  • Small tweaks on latest “scanline functionalities”.
  • New feature Complementary Gamma Correct added. It’s been an issue with gamma correct which added unbalanced brightness increase to all parts of the scanline, new functionality preserves scanline shape better, it also works after most mask mitigation techniques, but before (magic) glow (otherwise glow effects would pop out extremely). Existing presets aren’t affected, different/nice looks are easier achievable now.
  • Edit: small update

Download link:

https://mega.nz/file/ZtA2jT4A#AB7i0VJmIHp9Z8-pc4dhKWkFWzpmxRKmHXEcA_lL-3s

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Wow! You never stop, it’s always good to see new functionalities. You never stop to surprise me… Keep the good work. :grin:

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I’m sorry for this silly question but I can use the latest update and still get the additional from this month? I haven’t update since last month.

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The newest update is quite safe to use with older presets. In fact, major presets “breaking” change was the removal of negative scanline saturation (presets which didn’t use this weren’t 'harmed, ofc.) like almost two years ago. Preset altering change was the improvement of positive halation quite a while ago.

Otherwise i’m still running some very old presets with newest release and they look good.

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Nice. Since the previous release I’ve been in the lab tweaking around trying out some new looks, came up with about 3 different presets I’ve been playing with. Not sure if I’ll go with any of them maybe I’ll just keep things the same but I already see a difference on the screen simply by applying this latest update, didn’t even have to do anything but things look better somehow.

Also noticed you included a “readme” in the guest folder, nice addition.

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they still not work AFIK, I am also want them

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nice, I will try that Complementary Gamma Correct and see

also I note everything has Internal resolution parameter to tell the shader that we use upscaled image except ntsc shader/pass, is it possible to add it so it can work faster and accurate?

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Internal Resolution is a special feature of the HD variant. But NTSC version also has this feature somewhat later on on the list. It can be used together with NTSC Resolution Scaling for desired results.