Odd or even integer vertical scaling factors are mostly notable with 4x vs 5x. If i summarize it a bit:
4x scaling:
1
2
2
1
5x scaling:
1
2
3
2
1
6x scaling:
1
2
3
3
2
1
7x scaling:
1
2
3
4
3
2
1
etc.
With even scaling factors there are two “same scanline strength” pixel rows in the middle of the scanline, making them look more “flat”.
Ofc. more resolution is better in general, but it’s an explanation why a possibly desired scanline shape eludes with even scaling. With 4k this shouldn’t be an important issue, at least not with most low resolution content.
Maybe this is a case for slot and shadow masks, which indeed like flatter, milder scanlines better.
Aperture masks should definitelly prefer odd integer scaling, because it’s easier to generate better mask falloff effects (a.k.a. scanline saturation with guest-advanced).