I apologize for not bringing this up earlier, but the âGlow/Bloom Pass Settingsâ in the NTSC version have been without their header for while now, lumping them in with the âInterlacing Optionsâ.
With that out of the way, any plans for more masks? I find that the specific mask (and its size), when at max strength, greatly affects how the brightness settings affect the colors.
Also, Iâve been withholding an idea for while on the grounds that it might be crazy. But I shouldnât withhold ideas like that.
Could the curvature settings theoretically be set to negative for a concave curve? I donât know anything about slang code, but it seems simple on the surface. Or is the simplicity deceptive? Would it cause more problems than itâs worth? Would it give @HyperspaceMadness a headache?
I know itâs not accurate to real CRT displays. But I imagine the effect on side-scrollers could be amazing⌠at least for those of us without curved monitors.
Great work as always by the way. Iâm sorry If I may come off as unreasonably discontent or crazy. Itâs just that itâs not my nature to be content, and Iâm the sort of fellow who tried to play an ARPG with a HOTAS setup.