Windowcast can play something PCSX2, Dolphin and RCPS3?
I believe so. I never used it but I think it allows you to run an application through RetroArch so that you can then use shaders on it.
The PS2 core is getting into pretty good shape with the work being done so far. paraLLEl-GS is being implemented into it and the results are extremely promising.
@sonkun Sorry to say I’m not satisfied with how the current presets look on my end. The improvement for composite is great, but the current “smoothed” look makes everything look more plastic-like and I preferred how things blended together better back in October or so. Also S-Video now looks less sharp than Composite.
You don’t hold any punches and I love that lol. Yeah it’s true I’m going with a new look currently as far as sharpness due to me rearranging some glow and sharpness settings. For me personally I currently like this new look so I plan to let it run its course for a bit unless I decide to make some changes.
But for you if you want that previous blurrier look you can try this, there’s two options, one of them is what I’ve been seeing guest.r recommend for users to crank up:
That will blur the image as much as you need. The second option is going back to my previous settings which I believe were:
Default that “Horizontal Blur Sigma” setting back to 50 and the setting right under it “Subtractive Sharpness” bring that down to 0.00 and it should look like how it use to. For me personally I was getting tired of that look especially on arcade games.
Also don’t know if you were around at the time but I did put out a quick low key “v2” pack where I changed up the glow settings on the svideo and rgb presets. I noticed svideo and rgb were looking a little too sharp so I switched over to the same glow settings I’m using on the composite presets.
If I were to add more blur the highest I would go with that “Internal Resolution” setting is 2.00 or .20 with the “Horizontal Blur Sigma”.
Hi! I ended up trying to use these shaders but for some reason the colors are just… very wrong, as can be clearly seen with the provided screenshot. I tried running it with vulkan, glcore, and swapping between presets (AV styles, resolutions, curved/flat, regions), but they all gave this weird color effect.
For context, I’m running on a 4K screen, with the Steam version of Retroarch, running on Arch Linux.
Hello klazo and welcome to the forum. It’s unfortunate that your first post is you running into a issue with my presets but let’s see if we can get to the bottom of things. To start I’m assuming you’re using my latest pack and that you’ve downloaded guest.r’s latest shader update and manually installed it. That update is not yet available to download through RetroArch itself and my pack requires that very guest.r shader update.
From there we’ll see which setting might be causing your issue.
Which preset did you use?
I think he tried them all. The key word I noticed was “Linux” for some reason Linux and the grade shader stay having issues working together. I have a feeling it might just be the “Display Color Space” setting, I’ll see if him defaulting that setting will do anything first.
Tried playing with these settings, but that’s not what I meant. I’m actually fine with things being crisp and I haven’t really had an issue with your presets aside from the November 6th regression that you fixed. I think it started happening when you began playing around with upscalers like ddt-xbr-lv1. I’m not sure if you just can’t see it in the pictures I posted or if I’m not explaining myself properly, but I’m referring to that smooth filtered look, which stands out even moreso in the shadow mask presets than in the aperture grille ones. I don’t think it looks good/accurate and it simply takes me out. Also, I don’t think S-Video used to look like that before.
I know I went back to the wrong version back in December 4th to illustrate my point back then, but you can already see there what I’m talking about.
Oh my bad, I had forgotten to read further below to find the new guest shaders. Installing the new version of those fixed the problem, thanks!!
I figured I should weigh in on this one. On my 12 bit KRP-111FD Plasma panel, set to full, 12bpc, I definitely still need to lower that setting to 0.
I do perceive it brighter when set to Limited, and Limited definitely makes my movie files appear to not have true black, so take from this what you will.
Nice. That’s exactly why I started there first to double check that you had those packs installed. Glad that was all it took.
That’s lovely information and ties into why I recently put up a new Disclaimer on the main page for users going forward that if "blacks"aren’t looking the way they should to turn that very setting down or off with a screenshot of exactly which setting it is so there’s no confusion.
Once I went from “limited” to “full” all colors appeared more “rich” on my display and blacks darkened so I assume that to be the case when other people do the same.
Sorry been away a bit taking care of things and other projects I been working on so just now getting around to this. Aside from the RF/composite issue that you helped me resolve I’m still confused on the s-video situation. I know when I started playing with those upscalers that made me want to rearrange sharpness settings but you say sharpness isn’t the issue. The only other settings I changed on both svideo and rgb were the glow settings, the sigma settings to be exact. Besides that I didn’t touch anything else on svideo or rgb since that last pack you mentioned.
Maybe try deleting everything and starting from scratch, guest.r updates and all and re install everything.
Their S-video screenshot looks like it is being affected by the Sgenpt-mix shader, if I recall that being in there. I could never stand S video on my TVs, it always seemed like it gave us a checkerboard pattern across the entire screen, even with GameCube. Fortunately shaders never make it look that way.
Ah ok. If that’s what he was talking about the svideo presets has always been that way with the “false positives” making some pixels look weird, that’s all strictly coming from the “sgenpt-mix multpass” shader that’s being used specifically just for the svideo presets. Some games I guess you’ll notice those kind of things happening with the pixels.
I created that preset mainly to be used with 5th generation systems like Saturn and PS1 to deal with checkerboard dithering. The “sgenpt-mix multpass” shader is also still a work in progress shader but imo the best one out of all the “dithering” shaders that can be found in that respective shader folder so that’s why I ended up using it.
Will that be good for PCSX2? I want to use your shaders from Composite to RGB on there.
Should be, I haven’t tried that core out yet. If Dreamcast is any indication to go off of PS2 will most likely look like this:
Shadow Mask:
Slot Mask:
Aperture Grille:
The presets will most likely auto activate “Interlaced Mode” for most games.
Oh, part of the new update for RA? I forgot how to transfer my stuff to the new RA.
You’re talking about using my presets on that new ps2 core on RetroArch right? Yeah it should be available in the core downloader section.
I don’t need to the download the current version of RA?
I don’t think you do. First update the “core info files” then check to see if you see the new ps2 core in the core downloader section.