My console and arcade overlays are recommended to be used with the crt-guest shader due to “screen options”.
Logos created by Dan Patrick.
OVERLAYS
https://postimg.cc/gallery/vGjSvRN
CONSOLES
Philips CD-i
SNES / Super Famicom
Super Game Boy
TurboGrafx-16 / PC Engine
TurboGrafx-CD / PC Engine CD-ROM²
Video
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 768 (8K) / 384 (4K) / 192 (FHD)
Custom Aspect Ratio Y Pos.: 0
Custom Aspect Ratio Width: 6144 (8K) / 3072 (4K) / 1536 (FHD)
Custom Aspect Ratio Height: 4320 (8K) / 2160 (4K) / 1080 (FHD)
crt-guest shader
SCREEN OPTIONS
Integer Scaling: 3.00
Curvature X: 0.04
Curvature Y: 0.06
Corner Size: 0.01
Border Size: 0.10
Border Intensity: 1.00
ColecoVision
Master System / Sega Mark III
NES / Famicom / Famicom Disk System
SG-1000
SuperGrafx
Video
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 768 (8K) / 384 (4K) / 192 (FHD)
Custom Aspect Ratio Y Pos.: 0
Custom Aspect Ratio Width: 6144 (8K) / 3072 (4K) / 1536 (FHD)
Custom Aspect Ratio Height: 4320 (8K) / 2160 (4K) / 1080 (FHD)
crt-guest shader
SCREEN OPTIONS
Integer Scaling: 0.00
Curvature X: 0.04
Curvature Y: 0.06
Corner Size: 0.01
Border Size: 0.10
Border Intensity: 1.00
3DO
Atari 2600 / 5200 / 7800 / Jaguar
Intellivision
Nintendo 64
Playstation 1
Saturn
Video
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 640 (8K) / 320 (4K) / 160 (FHD)
Custom Aspect Ratio Y Pos.: 0
Custom Aspect Ratio Width: 6400 (8K) / 3200 (4K) / 1600 (FHD)
Custom Aspect Ratio Height: 4320 (8K) / 2160 (4K) / 1080 (FHD)
crt-guest shader
SCREEN OPTIONS
Integer Scaling: 3.00
Curvature X: 0.04
Curvature Y: 0.06
Corner Size: 0.01
Border Size: 0.10
Border Intensity: 1.00
Amiga CD32
Genesis / Mega Drive
Neo Geo AES / CD
Sega 32X / CD / CD 32X
Video
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 640 (8K) / 320 (4K) / 160 (FHD)
Custom Aspect Ratio Y Pos.: 0
Custom Aspect Ratio Width: 6400 (8K) / 3200 (4K) / 1600 (FHD)
Custom Aspect Ratio Height: 4320 (8K) / 2160 (4K) / 1080 (FHD)
crt-guest shader
SCREEN OPTIONS
Integer Scaling: 0.00
Curvature X: 0.04
Curvature Y: 0.06
Corner Size: 0.01
Border Size: 0.10
Border Intensity: 1.00
Dreamcast
Game Cube
Playstation 2
Wii
Video
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 960 (8K) / 480 (4K) / 240 (FHD)
Custom Aspect Ratio Y Pos.: 0
Custom Aspect Ratio Width: 5760 (8K) / 2880 (4K) / 1440 (FHD)
Custom Aspect Ratio Height: 4320 (8K) / 2160 (4K) / 1080 (FHD)
crt-guest shader
SCREEN OPTIONS
Integer Scaling: 0.00
Curvature X: 0.04
Curvature Y: 0.06
Corner Size: 0.01
Border Size: 0.10
Border Intensity: 1.00
HANDHELD
Game Boy
Game Gear
Lynx
Neo Geo Pocket / Color
Video (GB)
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 1840 (8K) / 920 (4K) / 460 (FHD)
Custom Aspect Ratio Y Pos.: 72 (8K) / 36 (4K) / 18 (FHD)
Custom Aspect Ratio Width: 4000 (8K) / 2000 (4K) / 1000 (FHD)
Custom Aspect Ratio Height: 3616 (8K) / 1808 (4K) / 904 (FHD)
Video (GG)
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 1920 (8K) / 960 (4K) / 480 (FHD)
Custom Aspect Ratio Y Pos.: 432 (8K) / 216 (4K) / 108 (FHD)
Custom Aspect Ratio Width: 3840 (8K) / 1920 (4K) / 960 (FHD)
Custom Aspect Ratio Height: 3456 (8K) / 1728 (4K) / 864 (FHD)
Video (Lynx - Horizontal)
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 2240 (8K) / 1120 (4K) / 560 (FHD)
Custom Aspect Ratio Y Pos.: 1140 (8K) / 570 (4K) / 285 (FHD)
Custom Aspect Ratio Width: 3200 (8K) / 1600 (4K) / 800 (FHD)
Custom Aspect Ratio Height: 2040 (8K) / 1020 (4K) / 510 (FHD)
Video (Lynx - Vertical)
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 1140 (8K) / 570 (4K) / 285 (FHD)
Custom Aspect Ratio Y Pos.: 2240 (8K) / 1120 (4K) / 560 (FHD)
Custom Aspect Ratio Width: 2040 (8K) / 1020 (4K) / 510 (FHD)
Custom Aspect Ratio Height: 3200 (8K) / 1600 (4K) / 800 (FHD)
Video (NGP)
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 2240 (8K) / 1120 (4K) / 560 (FHD)
Custom Aspect Ratio Y Pos.: 640 (8K) / 320 (4K) / 160 (FHD)
Custom Aspect Ratio Width: 3200 (8K) / 1600 (4K) / 800 (FHD)
Custom Aspect Ratio Height: 3040 (8K) / 1520 (4K) / 760 (FHD)
Video (NGPC)
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 2240 (8K) / 1120 (4K) / 560 (FHD)
Custom Aspect Ratio Y Pos.: 640 (8K) / 320 (4K) / 160 (FHD)
Custom Aspect Ratio Width: 3200 (8K) / 1600 (4K) / 800 (FHD)
Custom Aspect Ratio Height: 3040 (8K) / 1520 (4K) / 760 (FHD)
ARCADE
Arcade
Atomiswave
FinalBurn Neo
MAME
Naomi / Naomi 2 / GD-ROM
Neo Geo MVS
Video (Horizontal)
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 960 (8K) / 480 (4K) / 240 (FHD)
Custom Aspect Ratio Y Pos.: 0
Custom Aspect Ratio Width: 5760 (8K) / 2880 (4K) / 1440 (FHD)
Custom Aspect Ratio Height: 4320 (8K) / 2160 (4K) / 1080 (FHD)
Video (Vertical)
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 1920 (8K) / 960 (4K) / 480 (FHD)
Custom Aspect Ratio Y Pos.: 0
Custom Aspect Ratio Width: 3840 (8K) / 1920 (4K) / 960 (FHD)
Custom Aspect Ratio Height: 4320 (8K) / 2160 (4K) / 1080 (FHD)
crt-guest shader
SCREEN OPTIONS
Integer Scaling: 0.00
Curvature X: 0.03
Curvature Y: 0.06
Corner Size: 0.01
Border Size: 0.20
Border Intensity: 1.00
COMPUTER
MSX / MSX2
Video
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 768 (8K) / 384 (4K) / 192 (FHD)
Custom Aspect Ratio Y Pos.: 0
Custom Aspect Ratio Width: 6144 (8K) / 3072 (4K) / 1536 (FHD)
Custom Aspect Ratio Height: 4320 (8K) / 2160 (4K) / 1080 (FHD)
crt-guest shader
SCREEN OPTIONS
Integer Scaling: 3.00
Curvature X: 0.04
Curvature Y: 0.06
Corner Size: 0.01
Border Size: 0.10
Border Intensity: 1.00
Windows 3.x / 95 / 98
Video
Integer Scale: OFF
Aspect Ratio: Custom
Custom Aspect Ratio X Pos.: 1280 (8K) / 640 (4K) / 320 (FHD)
Custom Aspect Ratio Y Pos.: 240 (8K) / 120 (4K) / 60 (FHD)
Custom Aspect Ratio Width: 5120 (8K) / 2560 (4K) / 1280 (FHD)
Custom Aspect Ratio Height: 3840 (8K) / 1920 (4K) / 960 (FHD)
Shader
zfast_crt + ewa_curvature
Shader Passes: 2
Shader #0: zfast_crt_finemask.slang
Shader #0 Filter: Linear
Shader #0 Scale: 5x
Shader #1: ewa_curvature.slang
Shader #1 Filter: Linear
Shader #1 Scale: Default
Shader Parameters
Blur Amount X-Axis: 0.00
Dark Pixel Brightness Boost: 1.40
Mask Effect Amount: 0.20
Mask/Scanline Fade: 0.30
EWA Curvature X-Axis: 0.01
EWA Curvature Y-Axis: 0.02
Mask Style: -1.00
Shader Presets
shaders = 2
shader0 = shaders_slang/crt/shaders/zfast_crt/zfast_crt_finemask.slang
filter_linear0 = "true"
scale_type_x0 = "source"
scale_x0 = "5.000000"
scale_type_y0 = "source"
scale_y0 = "5.000000"
shader1 = shaders_slang/anti-aliasing/shaders/ewa_curvature.slang
filter_linear1 = "true"
BLURSCALEX = "0.000000"
BRIGHTBOOST = "1.400000"
MASK_DARK = "0.200000"
MASK_FADE = "0.300000"
warpX = "0.010000"
warpY = "0.020000"
shadowMask = "-1.000000"