Very nice evolution in speed! I didn’t test much. I have only one thing at first that bothered me: it’s very dark! I only tested the snes preset, and had to increase the contrast to 1.0 to get something playable.
I’ve seen the Contrast at 1.0 only works using Device 1. For Devices from 2 to 9, if you increase Contrast above 0.50, the reds clamp someway. So, you ends up with a very dark picture.
Is there a way to control the red push as the first version? It may be accurate, but I can’t remember it was so red when I played in the 80’s or 90’s, or even now in my CRTs (even on composite cables).
Overall, it looks very analogical, real and alive. Congrats!
EDIT: Nevermind the red push thing. I just found the param that desaturate the reds!
EDIT2: Here’s a useful preset I’ve got running with crt-hyllian-new-mask. I had to descrease saturation and increase contrast plus tweaking the red push param to decrease clipping:
preset patchy-new-crt-hyllian-new-mask
shaders = "6"
feedback_pass = "0"
shader0 = "shaders_slang/ntsc/shaders/patchy-ntsc/p68k-fast/p68k-fast.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "2.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders_slang/crt-hyllian-new-mask/shaders/support/multiLUT-linear.slang"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = ""
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "shaders_slang/crt-hyllian-new-mask/shaders/crt-hyllian-base.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = "CRTPass"
float_framebuffer2 = "true"
srgb_framebuffer2 = "false"
scale_type_x2 = "viewport"
scale_x2 = "1.000000"
scale_type_y2 = "viewport"
scale_y2 = "1.000000"
shader3 = "shaders_slang/crt-hyllian-new-mask/shaders/support/glow/threshold.slang"
filter_linear3 = "true"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = ""
float_framebuffer3 = "true"
srgb_framebuffer3 = "false"
shader4 = "shaders_slang/crt-hyllian-new-mask/shaders/support/glow/blur_horiz.slang"
filter_linear4 = "true"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "true"
alias4 = ""
float_framebuffer4 = "true"
srgb_framebuffer4 = "false"
scale_type_x4 = "viewport"
scale_x4 = "0.200000"
scale_type_y4 = "viewport"
scale_y4 = "1.000000"
shader5 = "shaders_slang/crt-hyllian-new-mask/shaders/support/glow/blur-glow-mask-geom.slang"
filter_linear5 = "true"
wrap_mode5 = "clamp_to_border"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "true"
srgb_framebuffer5 = "false"
scale_type_x5 = "viewport"
scale_x5 = "1.000000"
scale_type_y5 = "viewport"
scale_y5 = "1.000000"
pf_console = "1.000000"
pf_contrast = "1.000000"
pf_color = "0.800000"
pf_connection = "1.000000"
pf_clipping = "2.000000"
pf_signalfringing = "1.000000"
pf_signalartifacting = "1.000000"
pf_videostd = "4.000000"
LUT_selector_param = "0.000000"
BEAM_MIN_WIDTH = "0.720000"
SCANLINES_STRENGTH = "0.860000"
MASK_STRENGTH = "1.000000"
BRIGHTBOOST = "1.000000"
GLOW_ENABLE = "0.000000"
textures = "SamplerLUT1;SamplerLUT2"
SamplerLUT1 = "shaders_slang/crt-hyllian-new-mask/shaders/support/LUT/Sony_Wega_29FA310_no_gamma-v2.png"
SamplerLUT1_wrap_mode = "clamp_to_border"
SamplerLUT1_mipmap = "false"
SamplerLUT2 = "shaders_slang/crt-hyllian-new-mask/shaders/support/LUT/Sony_Wega_29FA310_no_gamma.png"
SamplerLUT2_wrap_mode = "clamp_to_border"
SamplerLUT2_mipmap = "false"