I’m trying to achieve a slot mask effect on a 4K TV with Royale, but I’m having some problems.
As you can see on the 4K screenshots bellow, Royale is not maintaining an accurate grayscale tint depending on the triad size and sample mode choosen (I’m choosing only integer triad sizes).
The first is a triad size value that maintains good color accuracy, but the second is completely out of whack.
You can see this is true at various zoom levels, including 1:1.
A size I found displays good colors is triad size 5 with mask sample mode set to 1, but this is not the triad size I desired.
I understand some triad sizes might not map correctly to the TV/monitor’s pixels, but how come triad size 3 has good colors, and triad size 6 has bad colors? According to the documentation, triad size represents how many pixels are used for each triad color. Something doesn’t add up.
If, for some reason, this behavior is expected from Royale, if possible, I would like suggestions as how to achieve a similar effect from other CRT shaders. Thank you!