I think there might be more value in teaching someone how to fish. Lol. Especially one with your talents, potential and capabilities.
You might say that that link looks nothing like the Shadow Mask settings I’m using above but not too far below that post, you’ll see my very first released attempts at using the Mask Stagger to create a Shadow Mask. I’ve seen it posted about before and it’s something that I’ve always wanted to try.
Mask 5 is just a B&W version of Mask 6 as far as I can tell. I knew I didn’t want that, I wanted RGB so I used Mask 6 instead.
Then it was pretty obvious that size 1 wasn’t going to cut it because I was trying to match the reference photo in the post.
Yeah, I kinda wanted to present things in a fun and exciting way. I’ve recently hit my 1,000th post so that might be something to make a little fuss and blow a kazoo over.
Usually this would be available already in my pack for all to see but as it is now, not many would be able to apply my exact settings and get those results because of the version of CRT-GUEST-ADVANCE that the current version of HSM Mega Bezel Reflection Shader is using. I understand you’re only interested in the Mask Settings so I guess that aspect may not apply to you as you have access to the latest CRT-GUEST-ADVANCE, in which case the Mask Settings would look the same provided that your Integer/Non-Integer Scale and Viewport Scale settings also match because remember the Mask Stagger looks different even if you change the Integer Scale Offset by 1 for example. At least that’s what I’ve observed so far in my limited testing using different versions of the Shaders, each with their own bugs and kinks to work out.
Only yesterday, I kinda patched together a hybrid version of HSM Mega Bezel Reflection Shader using different parts of different versions and modified shader passes in order to get what you’re seeing there.
When I release something I want it to be something that actually works and looks as intended on an actual release version of HSM Mega Bezel Reflection Shader.
I kinda care about these things, that’s why I put in my disclaimer about using my Shader Preset Pack with the version of HSM Mega Bezel Reflection Shader that it was designed and tested for to ensure quality and fidelity.
I’ve only just put together all of my settings in my first few presets today because they’re usually spread across many different files as I iterate when I’m tweaking something. I’m actually still consolidating my new NTSC Slot Mask preset that I’m also using in my most recent screenshot posts into useable and packageable presets.
When you look at the Mask Size settings, there are only 4 available I believe. As for the Mask Stagger Settings, there are only 16 positive and 16 negative increments (of course you can also enter additional values manually). You really have to look at the results in real-time on your particular screen as certain settings can give unwanted artifacts.
So feel free to ask if you would like any additional information on how to match the reference photo in the post or even my screenshots and I’ll be happy to assist.