Please show off what crt shaders can do!

Can you post the parameters?

Slotmasks using @guest.r shaders and grade lut:

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here

> IN_GLOW_POWER = "1.200000"
> LUMINANCE = "0.200000"
> CONTRAST = "0.050000"
> GAMMA_OUT = "0.480000"
> IN_GLOW_SPREAD = "1.999999"
> PIXELGRID_OVERMASK = "1.200000"
> PIXELGRID_GAMMA_H = "3.200001"
> PIXELGRID_MAX_W = "0.250000"
> PIXELGRID_GAMMA_W = "3.199999"
> HALO_POWER = "0.400000"
> HALO_SHARPNESS = "7.000000"
> HALO_GAMMA = "1.200000"
> HALO_GAMMA_OUT = "2.000000"
> BLOOM_MIX = "0.400000"
> BLOOM_QUALITY = "8.000000"
> BLOOM_POWER = "2.199999"
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Here’s the preset. Though I’m using another LUT on those screens.

You can swap one of the four LUTs inside guest folder by this: Trinitron LUT

That LUT on a sRGB display is identical to my Sony Wega colors.

#reference "shaders_slang/crt/crt-guest-advanced.slangp"
TNTC = "4.000000"
gamma_out = "2.200000"
glow = "0.000000"
FINE_BLOOM = "2.000000"
hmask1 = "1.000000"
halation = "0.200000"
scanline1 = "0.000000"
scanline2 = "14.000000"
beam_min = "1.000000"
beam_max = "0.850000"
beam_size = "1.000000"
scans = "1.000000"
scan_falloff = "0.100000"
spike = "0.000000"
scangamma = "2.200000"
h_sharp = "4.100001"
s_sharp = "1.000000"
shadowMask = "6.000000"
maskstr = "0.500000"
mcut = "1.000000"
maskboost = "3.000000"
mask_layout = "1.000000"
mask_gamma = "2.200000"
slotmask1 = "0.500000"
double_slot = "1.000000"
slotms = "2.000000"
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Good, Thanks man! I’ll try!

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The (my) neverending quest for a good slotmask at 1080p: :slight_smile:

Monitor-Screen_Hmask-Screen_SlotMask_Taller-steeper

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Introducing…

CyberLab Megatron 4K HDR Game SNES Composite Slot Mask Smooth Ultra.slangp

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This looks great! Exactly like my 14" tv.

I’ve been trying to replicate this look for my android tablet:

Not sure which I like better :upside_down_face:

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I choose #2 because the CRT Mask is stronger.

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CyberLab SNES Upscaled No Border

Image downsampled to 240p and colour depth reduced to 8 bit (known as debabelizing back in the Donkey Kong Country days).

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Mario kart eight? :astonished: what am I missing to make this happen?

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You can probably use the WindowCast Core or ReShade with a Wii U or Switch Emulator to make that happen.

I just used a screenshot, an image editor, the ImageViewer core and one of my Shader Presets.

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Light and straight integer scanlines are good when you want to mix slotmask and scanlines gaps on a curved display meant to emulate old TVs, where scanlines arent really that evident.

You can even indulge in letting the bezel steal precious pixels!

Enough to trick the brain (mine at least, are you smarter :wink: ? )

Image flickers a bit in motion (intended)

#reference "Presets-4.1/tv-flickering.slangp"
TEMPERATURE = "8500.000000"
DO_FXAA = "0.000000"
DO_PIXELGRID_H = "0.500000"
PIXELGRID_COREY_FAKE_SCAN = "1.000000"
PIXELGRID_DECON_R_H = "-0.600000"
PIXELGRID_DECON_B_H = "0.600000"
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HI. it’s gorgeous, and I didn’t feel the need to use the Fxaa, it gave me a wonderful nostalgic feeling. Would it be possible to replicate it with the NG system and with lighter flicker? Really nice.

Thanks, “NG” is just a label as everything is based on that. The preset lives in the 4.1 folder because references an old preset (ported to NG long time ago); to lower the flickering, just lower parameter: “Flicker power” or set PIXELGRID_INTR_FLICK_POWR=“0.0” inside the preset file; current value is 0.2.

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Updated the CRT-Guest shaders for ReShade!

Some shots -

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This is awesome! Do you have also have a preset pack?

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No. I think people can just use their RetroArch settings in ReShade.

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Gran Turismo 2, 16/9 - 1080p - 60fps with Silent’s patch and a shader is the remaster that we didn’t yet get from sony!

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