Squeezing the last ounce out of htc one m7’s Adreno 320
I think i found a good balanced slotmask setting that does not expose weird patterns, clearly inspired by @RetroGames4K presets, but for 1080p.
For very Hi nits, this naked one is probably better (halo off) :
…but sometimes, the truth lies in the middle:
Parameters
The following are parameters for koko-aio
DO_CCORRECTION = "1.000000"
IN_GLOW_POWER = "1.000001"
TEMPERATURE = "7200.000000"
IN_GLOW_GAMMA = "2.000000"
GAMMA_OUT = "0.320000"
DO_SHIFT_RGB = "1.000000"
OFFSET_STRENGTH = "0.300000"
SHIFT_R = "-20.000000"
SHIFT_G = "0.000000"
SHIFT_B = "20.000000"
DO_IN_GLOW = "1.000000"
IN_GLOW_BIAS = "0.000000"
IN_GLOW_SPREAD = "2.350002"
IN_GLOW_W = "-0.599999"
IN_GLOW_H = "7.000000"
DO_PIXELGRID = "1.000000"
PIXELGRID_H_PRST = "1.000000"
PIXELGRID_H_COUNT = "4.000000"
PIXELGRID_R_SHIFT = "0.700000"
PIXELGRID_G_SHIFT = "2.000000"
PIXELGRID_B_SHIFT = "3.299999"
PIXELGRID_MIN_W = "0.200000"
PIXELGRID_MAX_W = "0.400000"
PIXELGRID_MUL_X = "2.000000"
PIXELGRID_BASAL_GRID = "0.020000"
PIXELGRID_MIN_H = "0.300000"
PIXELGRID_MAX_H = "0.950000"
PIXELGRID_GAMMA_H = "5.199999"
PIXELGRID_DECON_R_H = "-0.400000"
PIXELGRID_DECON_B_H = "0.400000"
PIXELGRID_INTR_FLICK_POWR = "0.460000"
PIXELGRID_Y_MASK = "0.600000"
PIXELGRID_Y_MASK_HEIGHT = "0.625000"
PIXELGRID_Y_MASK_ON_WHITE = "0.670000"
PIXELGRID_Y_MASK_STEEP = "1.000000"
PIXELGRID_Y_SPARK = "0.250000"
DO_HALO = "1.000000"
HALO_NO_PREGAIN = "1.000000"
HALO_POWER = "0.250000"
HALO_SHARPNESS = "7.000000"
HALO_GAMMA = "1.999999"
HALO_VS_SCAN = "0.500000"
DO_BLOOM = "1.000000"
BLOOM_MIX = "0.200000"
BLOOM_GAMMA = "2.000000"
BLOOM_POWER = "1.500000"
BLOOM_OVER_WHITE = "0.000000"
DO_CURVATURE = "1.000000"
GEOM_CORNER_SIZE = "0.010000"
GEOM_CORNER_SMOOTH = "200.000000"
DO_BEZEL = "1.000000"
BEZEL_INNER_ZOOM = "-0.010000"
BEZEL_FRAME_ZOOM = "0.170000"
DO_VIGNETTE = "1.000000"
V_SIZE = "1.080000"
DO_SPOT = "1.000000"
DELTA_RENDER_FORCE_REFRESH = "1.000000"
@ComfyTsu Uploaded to the dev repo as Monitor-for_HiNits.slangp (replaced the old one) and Monitor-for_HigherNits.slangp
Looks great. I’m gonna try it
Looks great, mind sharing the preset?
No way artists -at least not of Nintendo size and on the color capacity of Super Nintendo - would draw colors like these on a major game that should appeal to kids
But more like these (NTSC-J “supposed to look like” as that was what the artists used )
shaders = "5"
feedback_pass = "0"
shader0 = "shaders_glsl/misc/shaders/simple_color_controls.glsl"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
shader1 = "shaders_glsl/crt/shaders/crt-consumer/linearize.glsl"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = ""
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
shader2 = "shaders_glsl/crt/shaders/crt-consumer/glow_x.glsl"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
shader3 = "shaders_glsl/crt/shaders/crt-consumer/glow_y.glsl"
filter_linear3 = "false"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = ""
float_framebuffer3 = "false"
srgb_framebuffer3 = "false"
shader4 = "shaders_glsl/crt/shaders/crt-consumer/crt-consumer.glsl"
filter_linear4 = "true"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
alias4 = ""
float_framebuffer4 = "false"
srgb_framebuffer4 = "false"
CS = "3.000000"
TEMP = "9023.000000"
Shadowmask = "8.000000"
Glad you like it! I’m trying to clean things up and share with the community all my presets for 1080p panels, stay tuned!
Finally!! I’ve Finished completely my 4K settings . At least at the moment I won’t touch anything else, for me is perfect. Now I will center on the settings for 1080p.
Here is an example of my last 4K preset looks like:
Regarding the horizontal resolution, which do you think is correct for the person looking at this?
I would like to hear your opinion.
PS1+FF7.
My opinion is that they are both good, it depends on the TVL you want to emulate, so it is a matter of your personal taste.
Do you use any kind of antialiasing there?
Nop. Just the parameters inside Mega Bezal.
Remarkable, congrats!
I have been doing a lot of research on CRT, but I still don’t understand just TVL. Does the value change or not depending on the content?
It seems like it has changed since I can remember. It was broadcast on TV, or on VHS tapes or DVDs. But does this translate to games?
Is there such a thing as variable TVL switching?
ps
TVL depends on the grade or model of CRT.
There can’t be a variable TVL. This is correct.
I guess I was confused on my own. My apologies.
And thanks for the reply.
Both look good in either way, but it would be great to combine the sharpness of the first one and strenght of the phosphors on the second one.
They don’t look natural, the first because it’s a high TVL monitor look-alike but with weak scanlines at bright parts while a high TVL has strong scanlines at brights too, and the second looks like a Trinitron common CRT with scanines and mask almost gone at bright parts, at least mask is very strong at those CRTs.