Nice overlays Orion, here is another neo geo pocket 16:10 overlay retroarch settings: integer scale off, viewport x 495, viewport y 150, viewport width 690, viewport height 632.
http://www.mediafire.com/file/mb9ch0tj02vo3kq/neo_pocket.zip
Nice overlays Orion, here is another neo geo pocket 16:10 overlay retroarch settings: integer scale off, viewport x 495, viewport y 150, viewport width 690, viewport height 632.
http://www.mediafire.com/file/mb9ch0tj02vo3kq/neo_pocket.zip
I made some Overlays for the Sony PSP to be used on Retroarch!
Game Boy Color 16:10 overlay retroarch settings: integer scale off, viewport x 670, viewport y 100, viewport width 340, viewport height 289.
http://www.mediafire.com/file/7389vhdlrz0fgdv/game_boy_color_overlay.zip
New Sega Genesis 16:10 overlay retroarch settings: integer scale off, viewport x 541, viewport y 11, viewport width 1121, viewport height 838.
http://www.mediafire.com/file/7h3yf5d4l7iyjl4/Sega_Genesis_overlay.zip
New TurboGrafx 16 16:10 overlay retroarch settings: integer scale off, viewport x 278, viewport y 11, viewport width 1123, viewport height 839
http://www.mediafire.com/file/d8idkbh20hd84bh/TurboGrafx_16_overlay.zip
I remade two arcade overlays from John Merrit for 16:10 users, credits goes to him black tiger and hangon to be used with mame core in retroarch.
Black Tiger retroarch settings: integer scale off, viewport x 316, viewport y 130, viewport width 1047, viewport height 787 and set overlay scale to 1.02
http://www.mediafire.com/file/rb16q4595t5wrph/blktiger_overlay.zip
Hangon retroarch settings: integer scale off, viewport x 496, viewport y 266, viewport width 674, viewport height 516 set overlay scale to 1.02
http://www.mediafire.com/file/mks13p8q7qwk0oo/Hangon.zip
I made Integer turbografx16 16:10 overlay with core mednafen PCE Fast aspect ratio 4:3 and turn integer scale on.
Edit: I will post as soon as posible fixed version with fixed logo on left and right side. Here is
http://www.mediafire.com/file/bcpucxl8wxb1kvg/TurboGrafx16_Integer_fixed.zip
I made Sony Playstation Integer 16:10 overlay, set aspect ratio to 4:3 and turn integer scale on.
http://www.mediafire.com/file/f9ct7225a3zhu1y/Sony_Playstation_integer_overlay.zip
I converted three arcade overlays from john merrit to 16:10 resolutions, outrun, mortal kombat 4 and shinobi.
Mortal Kombat 4 retroarch settings: integer scale off, viewport x 256, viewport y 89, viewport width 1168, viewport height 871 set overlay scale to 1.02 or 1.03
Shinobi set aspect ratio to 4:3 and turn integer scale on also if needed play with overlay scale to fit gameplay area
Outrun set aspect ratio to 4:3 and turn integer scale on
http://www.mediafire.com/file/3d3vkri8hp4bi6o/Arcade_1610_overlays.zip
Great work @ljubinko
Did you do the same process in each John’s overlay? I am asking this because if you did (i.e. cropping the sides and saving), you can automate it in Photoshop. You record the process once, and then tell PS to do the same thing for every image under a specific folder.
Maybe you already know this, just want to help you out if you are planning on converting lots of overlays.
Cheers!
I’m planing to do only horizontal john overlays same process for each overlay, check pm kondorito for that last questions.
Here is converted arcade package for 16:10 users, overlays is from john merrit mostly horizontal games thanks to Kondorito for help’s.
Edit: For most overlays i recommend to use aspect ratio 4:3 and turn integer scale on, and i recommend crt geom glslp shader or crt lottes glslp shader for that curved look to fit overlay, and if needed adjust overlay scale.
Here is the john config files for games, put the config folder in retroarch folder, when you first time play game put overlay and than do save game overrides. If it’s aspect ratio is custom on overlay play with custom viewport to fit gameplay area to overlay.
These all look amazing !! The overlays I’ve found all include the PNG and PNG.cfg files. But I’ve really struggled finding the detailed values required in the retroarch.cfg files per console system. Specifically the exact custom_viewport values which seem to be different based on the type of overlay and console system. Can someone point me in the right direction?
Hey @Orionsangel, thanks again. Do you plan on doing more? I miss an arcade overlay. Can you share the last overlays you created without the video border as well?
Yeah probably, if I get ideas.
Ok, here is a Street Fighter II overlay.
There is already a large amount of excellent SF bezels for Arcade & console, if you are interested they can be browsed at the RocketLauncher forums: http://www.rlauncher.com/forum/showthread.php?2013-BEZELS-for-MAME-(custom-for-16x9-Resolutions)&p=19618&viewfull=1#post19618
I made this bezel using the art assets from the arcade version:
I figured Super Metroid was due, especially in light of the recent E3 announcements. Here’ s a Super Metroid overlay, I pulled character art from the 2002 Manga by Ishikawa Kenji (art).
I’ve been working on this realistic arcade overlay for weeks now and really wanted to share the result with you guys. It’s far from finished yet, but it shows what can be done with photoshop.